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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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195
Code/Commando/DlgMPConnectionRefused.cpp
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195
Code/Commando/DlgMPConnectionRefused.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* NAME
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* $Archive: /Commando/Code/Commando/DlgMPConnectionRefused.cpp $
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*
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* DESCRIPTION
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*
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******************************************************************************/
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#include "DlgMPConnectionRefused.h"
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#include "cnetwork.h"
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#include "resource.h"
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#include <wwdebug\wwdebug.h>
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#include "dlgmainmenu.h"
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#include "gamespyadmin.h"
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#include "specialbuilds.h"
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#include "dialogtests.h"
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#include "dialogmgr.h"
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#include "gameinitmgr.h"
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/******************************************************************************
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*
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* NAME
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* DlgMPConnectionRefused::DoDialog
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*
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* DESCRIPTION
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* True if dialog created successfully.
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*
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******************************************************************************/
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bool DlgMPConnectionRefused::DoDialog(const WCHAR * text, bool show_splash_screen)
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{
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DlgMPConnectionRefused* popup = new DlgMPConnectionRefused(text, show_splash_screen);
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if (popup)
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{
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popup->Start_Dialog();
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popup->Release_Ref();
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}
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return (popup != NULL);
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnectionRefused::DlgMPConnectionRefused
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*
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* DESCRIPTION
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* Constructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgMPConnectionRefused::DlgMPConnectionRefused(const WCHAR * text, bool show_splash_screen) :
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PopupDialogClass(IDD_MULTIPLAY_CONNECTION_REFUSED)
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{
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WWDEBUG_SAY(("DlgMPConnectionRefused: Instantiated\n"));
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WWASSERT(text != NULL);
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Text.Format(text);
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ShowSplashScreen = show_splash_screen;
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnectionRefused::~DlgMPConnectionRefused
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*
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* DESCRIPTION
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* Destructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgMPConnectionRefused::~DlgMPConnectionRefused()
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{
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WWDEBUG_SAY(("DlgMPConnectionRefused: Destructing\n"));
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnectionRefused::On_Init_Dialog
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*
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* DESCRIPTION
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMPConnectionRefused::On_Init_Dialog(void)
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{
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Set_Dlg_Item_Text(IDC_REFUSAL_TEXT, Text);
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PopupDialogClass::On_Init_Dialog();
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}
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/******************************************************************************
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*
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* NAME
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* DlgMPConnectionRefused::On_Command
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*
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* DESCRIPTION
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* Process command messages from controls
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*
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* INPUTS
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* Ctrl - ID of control
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* Message -
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* Param - 0 = User invoked abort. 1 = Connection refused by server.
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMPConnectionRefused::On_Command(int ctrlID, int message, DWORD param)
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{
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if ((IDOK == ctrlID) && (1 != param))
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{
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if (cNetwork::I_Am_Client())
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{
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cNetwork::Cleanup_Client();
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}
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if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy())
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{
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#ifdef MULTIPLAYERDEMO
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GameInitMgrClass::End_Game ();
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if (ShowSplashScreen)
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{
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DialogMgrClass::Flush_Dialogs ();
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START_DIALOG (SplashOutroMenuDialogClass);
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}
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else
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{
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extern void Stop_Main_Loop (int);
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Stop_Main_Loop(EXIT_SUCCESS);
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}
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#else
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extern void Stop_Main_Loop (int);
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Stop_Main_Loop(EXIT_SUCCESS);
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#endif // MULTIPLAYERDEMO
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}
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else if (DialogMgrClass::Get_Dialog_Count () == 1)
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{
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START_DIALOG (MainMenuDialogClass);
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}
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}
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PopupDialogClass::On_Command(ctrlID, message, param);
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}
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