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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
277
Code/Commando/DlgMessageBox.cpp
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277
Code/Commando/DlgMessageBox.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* NAME
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* $Archive: /Commando/Code/Commando/DlgMessageBox.cpp $
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*
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* DESCRIPTION
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* Popup message dialog.
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 7 $
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* $Modtime: 10/02/01 2:42p $
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*
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******************************************************************************/
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#include "DlgMessageBox.h"
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#include "Resource.h"
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#include <WWTranslateDB\TranslateDB.h>
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#include "WWDebug.h"
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//
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// Class statics
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//
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int DlgMsgBox::CurrentCount = 0;
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/******************************************************************************
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*
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* NAME
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* DlgMsgBox::DoDialog
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*
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* DESCRIPTION
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* Create a Popup message box dialog.
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*
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* INPUTS
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* Title - Message box title
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* Text - Message content
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*
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* RESULT
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* Object - Instance of message box
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*
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******************************************************************************/
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bool DlgMsgBox::DoDialog(const WCHAR* title, const WCHAR* text,
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DlgMsgBox::Type type, Observer<DlgMsgBoxEvent>* observer, unsigned long user_data)
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{
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DlgMsgBox* popup = new DlgMsgBox;
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if (popup)
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{
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popup->SetResourceType(type);
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popup->Start_Dialog();
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popup->Set_Title(title);
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popup->Set_Dlg_Item_Text(IDC_MESSAGE, text);
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popup->Set_User_Data(user_data);
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if (observer)
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{
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popup->AddObserver(*observer);
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}
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popup->Release_Ref();
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}
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return (popup != NULL);
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}
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/******************************************************************************
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*
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* NAME
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* DlgMsgBox::DoDialog
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*
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* DESCRIPTION
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* Create a Popup message box dialog.
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*
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* INPUTS
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* TitleID - ID of message box title
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* TextID - ID of message content
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*
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* RESULT
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* Object - Instance of message box
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*
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******************************************************************************/
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bool DlgMsgBox::DoDialog(int titleID, int textID,
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DlgMsgBox::Type type, Observer<DlgMsgBoxEvent>* observer, unsigned long user_data)
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{
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const WCHAR* title = TranslateDBClass::Get_String(titleID);
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const WCHAR* text = TranslateDBClass::Get_String(textID);
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return DoDialog(title, text, type, observer, user_data);
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}
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/******************************************************************************
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*
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* NAME
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* DlgMsgBox::DlgMsgBox
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*
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* DESCRIPTION
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* Constructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgMsgBox::DlgMsgBox() :
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mUserData(0),
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PopupDialogClass(IDD_MESSAGEBOX_OK)
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{
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CurrentCount++;
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}
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/******************************************************************************
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*
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* NAME
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* DlgMsgBox::~DlgMsgBox
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*
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* DESCRIPTION
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* Destructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgMsgBox::~DlgMsgBox()
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{
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CurrentCount--;
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WWASSERT(CurrentCount >= 0);
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}
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/******************************************************************************
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*
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* NAME
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* DlgMsgBox::SetResourceType
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*
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* DESCRIPTION
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* Set the type of dialog box to use.
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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void DlgMsgBox::SetResourceType(DlgMsgBox::Type type)
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{
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static UINT _types[] =
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{
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IDD_MESSAGEBOX_OK,
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IDD_MESSAGEBOX_YESNO
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};
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DialogResID = _types[type];
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}
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/******************************************************************************
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*
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* NAME
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* DlgMsgBox::End_Dialog
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*
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* DESCRIPTION
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMsgBox::End_Dialog(void)
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{
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Add_Ref();
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DlgMsgBoxEvent event(DlgMsgBoxEvent::Quitting, this, mUserData);
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NotifyObservers(event);
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Release_Ref();
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PopupDialogClass::End_Dialog();
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}
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/******************************************************************************
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*
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* NAME
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* DlgMsgBox::On_Command
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*
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* DESCRIPTION
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* Process command message
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*
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* INPUTS
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* Ctrl - ID of control
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* Message -
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* Param -
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgMsgBox::On_Command(int ctrl, int message, DWORD param)
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{
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switch (ctrl)
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{
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case IDOK:
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{
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Add_Ref();
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DlgMsgBoxEvent event(DlgMsgBoxEvent::Okay, this, mUserData);
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NotifyObservers(event);
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Release_Ref();
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End_Dialog();
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}
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break;
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case IDYES:
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{
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Add_Ref();
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DlgMsgBoxEvent event(DlgMsgBoxEvent::Yes, this, mUserData);
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NotifyObservers(event);
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Release_Ref();
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End_Dialog();
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}
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break;
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case IDNO:
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{
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Add_Ref();
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DlgMsgBoxEvent event(DlgMsgBoxEvent::No, this, mUserData);
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NotifyObservers(event);
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Release_Ref();
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End_Dialog();
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}
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break;
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default:
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PopupDialogClass::On_Command(ctrl, message, param);
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break;
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}
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}
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