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Initial commit of Command & Conquer Renegade source code.
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63
Code/Commando/DlgPasswordPrompt.h
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63
Code/Commando/DlgPasswordPrompt.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Commando/DlgPasswordPrompt.h $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 3 $
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* $Modtime: 11/29/01 9:17p $
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*
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******************************************************************************/
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#include "Resource.h"
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#include <WWUI\PopupDialog.h>
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#include <WWLib\Signaler.h>
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class DlgPasswordPrompt :
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public PopupDialogClass,
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public Signaler<DlgPasswordPrompt>
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{
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public:
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static bool DoDialog(Signaler<DlgPasswordPrompt>* target);
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const WCHAR* GetPassword(void) const;
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protected:
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DlgPasswordPrompt();
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~DlgPasswordPrompt();
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// Prevent copy and assignment
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DlgPasswordPrompt(const DlgPasswordPrompt&);
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const DlgPasswordPrompt& operator=(const DlgPasswordPrompt&);
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void On_Init_Dialog(void);
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void On_Command(int ctrlID, int mesage, DWORD param);
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void On_EditCtrl_Change(EditCtrlClass* edit, int id);
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void On_EditCtrl_Enter_Pressed(EditCtrlClass* edit, int id);
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};
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