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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
167
Code/Commando/DlgRestart.cpp
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167
Code/Commando/DlgRestart.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* NAME
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* $Archive: /Commando/Code/Commando/DlgRestart.cpp $
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*
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* DESCRIPTION
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* Dialog to notify the user that the game requires a restart.
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 3 $
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* $Modtime: 10/18/01 6:23p $
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*
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******************************************************************************/
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#include "DlgRestart.h"
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#include "Resource.h"
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#include "MainLoop.h"
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#include "String_IDs.h"
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#include <WWTranslateDB\TranslateDB.h>
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#include <WWDebug\WWDebug.h>
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/******************************************************************************
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*
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* NAME
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* DlgRestart::DoDialog
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*
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* DESCRIPTION
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* True if dialog created successfully.
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*
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******************************************************************************/
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bool DlgRestart::DoDialog(void)
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{
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DlgRestart* popup = new DlgRestart;
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if (popup)
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{
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popup->Start_Dialog();
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popup->Set_Title(TRANSLATE(IDS_RESTART_TITLE));
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popup->Release_Ref();
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}
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return (popup != NULL);
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}
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/******************************************************************************
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*
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* NAME
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* DlgRestart::DlgRestart
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*
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* DESCRIPTION
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* Constructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgRestart::DlgRestart() :
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PopupDialogClass(IDD_MESSAGEBOX_OK)
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{
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WWDEBUG_SAY(("DlgRestart: Instantiated\n"));
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}
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/******************************************************************************
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*
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* NAME
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* DlgRestart::~DlgRestart
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*
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* DESCRIPTION
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* Destructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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DlgRestart::~DlgRestart()
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{
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WWDEBUG_SAY(("DlgRestart: Destructing\n"));
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}
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/******************************************************************************
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*
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* NAME
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* DlgRestart::On_Init_Dialog
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*
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* DESCRIPTION
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* One time initialzation.
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgRestart::On_Init_Dialog(void)
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{
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Set_Dlg_Item_Text(IDC_MESSAGE, TRANSLATE(IDS_RESTART_PROMPT));
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PopupDialogClass::On_Init_Dialog();
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}
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/******************************************************************************
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*
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* NAME
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* DlgRestart::On_Command
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*
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* DESCRIPTION
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* Process command message
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*
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* INPUTS
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* Ctrl - ID of control
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* Message -
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* Param -
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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void DlgRestart::On_Command(int ctrl, int message, DWORD param)
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{
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if (IDOK == ctrl)
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{
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Stop_Main_Loop(RESTART_EXITCODE);
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End_Dialog();
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}
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}
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