mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
75
Code/Commando/GameSpy_QnR.h
Normal file
75
Code/Commando/GameSpy_QnR.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _GAMESPY_QNR_H_
|
||||
#define _GAMESPY_QNR_H_
|
||||
|
||||
/********
|
||||
INCLUDES
|
||||
********/
|
||||
#include <GameSpy\gqueryreporting.h>
|
||||
#include <WWLib\WideString.h>
|
||||
#include "trim.h"
|
||||
|
||||
/********
|
||||
DEFINES
|
||||
********/
|
||||
|
||||
class CGameSpyQnR
|
||||
{
|
||||
|
||||
protected:
|
||||
char secret_key[9];
|
||||
BOOL m_GSInit;
|
||||
BOOL m_GSEnabled;
|
||||
qr_t query_reporting_rec;
|
||||
void DoGameStuff(void);
|
||||
BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const char *value);
|
||||
BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const StringClass &value);
|
||||
BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const WideStringClass &value);
|
||||
static const char *gamename;
|
||||
static const char *bname;
|
||||
static const int prodid;
|
||||
static const int cdkey_id;
|
||||
static const char *default_heartbeat_list;
|
||||
int StartTime;
|
||||
|
||||
public:
|
||||
void Init(void);
|
||||
void LaunchArcade(void);
|
||||
void TrackUsage(void);
|
||||
void Shutdown(void);
|
||||
BOOL Parse_HeartBeat_List(const char *list);
|
||||
const char *Get_GameSpy_GameName(void) { return gamename; }
|
||||
const char *Get_Default_HeartBeat_List(void) { return default_heartbeat_list; }
|
||||
void Enable_Reporting(BOOL enable) { m_GSEnabled = enable; }
|
||||
BOOL IsEnabled(void) { return m_GSEnabled; }
|
||||
void Think();
|
||||
void basic_callback(char *outbuf, int maxlen);
|
||||
void info_callback(char *outbuf, int maxlen);
|
||||
void rules_callback(char *outbuf, int maxlen);
|
||||
void players_callback(char *outbuf, int maxlen);
|
||||
CGameSpyQnR();
|
||||
virtual ~CGameSpyQnR();
|
||||
|
||||
};
|
||||
|
||||
extern CGameSpyQnR GameSpyQnR;
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user