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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/WOLQuickMatch.h
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113
Code/Commando/WOLQuickMatch.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Commando/WOLQuickMatch.h $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 18 $
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* $Modtime: 2/20/02 5:07p $
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*
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******************************************************************************/
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#ifndef __WOLQUICKMATCH_H__
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#define __WOLQUICKMATCH_H__
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#include <WWLib\RefCount.h>
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#include <WWOnline\RefPtr.h>
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#include <WWOnline\WOLSession.h>
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#include <WWLib\Notify.h>
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class WaitCondition;
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class DlgWOLWaitEvent;
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class QuickMatchEvent :
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public TypedEvent<QuickMatchEvent, const WideStringClass>
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{
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public:
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enum Event {QMERROR = 0, QMINFO, QMMSG, QMMATCHED, QMUNKNOWN};
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Event GetEvent(void) const
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{return mEvent;}
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QuickMatchEvent(Event event, const WideStringClass& msg) :
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TypedEvent<QuickMatchEvent, const WideStringClass>(msg),
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mEvent(event)
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{}
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~QuickMatchEvent()
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{}
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private:
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Event mEvent;
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};
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class WOLQuickMatch :
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public RefCountClass,
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public Notifier<QuickMatchEvent>,
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public Observer<WWOnline::ServerError>,
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public Observer<WWOnline::ChatMessage>
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{
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public:
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static WOLQuickMatch* Create(void);
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RefPtr<WaitCondition> ConnectClient(void);
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RefPtr<WaitCondition> Disconnect(void);
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bool SendClientInfo(void);
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void SendServerInfo(const char* exInfo, const char* topic);
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DECLARE_NOTIFIER(QuickMatchEvent)
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protected:
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WOLQuickMatch();
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~WOLQuickMatch();
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bool FinalizeCreate(void);
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void SendStatus(const wchar_t* statusMsg);
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void ParseResponse(const wchar_t* message);
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void HandleNotification(WWOnline::ServerError&);
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void HandleNotification(WWOnline::ChatMessage&);
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private:
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// Prevent copy and assignment
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WOLQuickMatch(const WOLQuickMatch&);
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const WOLQuickMatch& operator=(const WOLQuickMatch&);
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static void ProcessInfo(WOLQuickMatch*, const wchar_t*);
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static void ProcessError(WOLQuickMatch*, const wchar_t*);
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static void ProcessStart(WOLQuickMatch*, const wchar_t*);
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static void ProcessUnknown(WOLQuickMatch*, const wchar_t*);
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protected:
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RefPtr<WWOnline::Session> mWOLSession;
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};
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#endif // __WOLQUICKMATCH_H__
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