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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
176
Code/Commando/clientpingmanager.cpp
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176
Code/Commando/clientpingmanager.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/clientpingmanager.cpp $*
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* *
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* $Author:: Steve_t $*
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* *
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* $Modtime:: 12/09/01 6:40p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "clientpingmanager.h"
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#include <windows.h>
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#include "systimer.h"
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#include "gamemode.h"
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#include "cspingrequestevent.h"
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#include "cnetwork.h"
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//
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// Class statics
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//
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int cClientPingManager::PingNumber = 0;
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DWORD cClientPingManager::TimeSentMs = 0;
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DWORD cClientPingManager::LastRoundTripPingMs = 0;
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DWORD cClientPingManager::AvgRoundTripPingMs = 0;
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bool cClientPingManager::IsAwaitingResponse = false;
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DWORD cClientPingManager::RoundTripPingSamplesMs[];
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//-----------------------------------------------------------------------------
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void
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cClientPingManager::Init
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(
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void
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)
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{
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PingNumber = 0;
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TimeSentMs = 0;
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LastRoundTripPingMs = 0;
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AvgRoundTripPingMs = 0;
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IsAwaitingResponse = false;
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for (int i = 0; i < MAX_SAMPLES; i++)
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{
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RoundTripPingSamplesMs[i] = 0;
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}
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}
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//-----------------------------------------------------------------------------
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void
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cClientPingManager::Think
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(
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void
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)
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{
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if (GameModeManager::Find("Combat")->Is_Active() && cNetwork::I_Am_Only_Client())
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{
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if (!IsAwaitingResponse)
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{
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DWORD time_now_ms = TIMEGETTIME();
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if (time_now_ms - TimeSentMs >= MIN_PING_DELAY_MS)
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{
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PingNumber++;
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TimeSentMs = time_now_ms;
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IsAwaitingResponse = true;
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cCsPingRequestEvent * p_event = new cCsPingRequestEvent;
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p_event->Init(PingNumber);
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}
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}
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//
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// Propagate latency data to combat
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//
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CombatManager::Set_Last_Round_Trip_Ping_Ms(LastRoundTripPingMs);
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CombatManager::Set_Avg_Round_Trip_Ping_Ms(AvgRoundTripPingMs);
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}
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}
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//-----------------------------------------------------------------------------
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DWORD
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cClientPingManager::Get_Last_Round_Trip_Ping_Ms
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(
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void
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)
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{
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return LastRoundTripPingMs;
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}
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//-----------------------------------------------------------------------------
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DWORD
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cClientPingManager::Get_Avg_Round_Trip_Ping_Ms
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(
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void
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)
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{
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return AvgRoundTripPingMs;
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}
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//-----------------------------------------------------------------------------
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void
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cClientPingManager::Compute_Average_Round_Trip_Ping_Ms
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(
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void
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)
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{
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//
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// This is the average of MAX_SAMPLES non-zero pings.
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//
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AvgRoundTripPingMs = 0;
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DWORD num_pings = 0;
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DWORD total_ping = 0;
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for (int i = 0; i < MAX_SAMPLES; i++)
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{
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if (RoundTripPingSamplesMs[i] != 0)
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{
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num_pings++;
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total_ping += RoundTripPingSamplesMs[i];
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}
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}
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if (num_pings > 0)
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{
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AvgRoundTripPingMs = (DWORD)(total_ping / (float) num_pings);
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}
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}
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//-----------------------------------------------------------------------------
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void
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cClientPingManager::Response_Received
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(
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int ping_number
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)
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{
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if (ping_number == PingNumber)
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{
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LastRoundTripPingMs = TIMEGETTIME() - TimeSentMs;
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RoundTripPingSamplesMs[PingNumber % MAX_SAMPLES] = LastRoundTripPingMs;
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Compute_Average_Round_Trip_Ping_Ms();
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IsAwaitingResponse = false;
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}
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else
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{
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WWDEBUG_SAY(("WARNING: cClientPingManager::Response_Received ping number mismatch (%d, %d)\n",
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ping_number, PingNumber));
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}
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}
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