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Initial commit of Command & Conquer Renegade source code.
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68
Code/Commando/cominit.cpp
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68
Code/Commando/cominit.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//*****************************************************************************
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//
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// Copyright (c) 2000 Westwood Studios. All Rights Reserved.
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//
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// cominit.cpp
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//
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// Created on 30 Mar 2001 by Tom Spencer-Smith (Westwood/Vegas)
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//
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// Description:
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//
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// See h file.
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//
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//*****************************************************************************
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#include "cominit.h"
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#include <objbase.h>
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//#include "utility.h"
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//
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// Creating this instance will setup all COM stuff & do cleanup on program exit
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//
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static cComInit global_com_initializer;
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//---------------------------------------------------------------------------
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cComInit::cComInit
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(
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void
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)
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{
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HRESULT hres = ::CoInitialize(NULL);
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if (!SUCCEEDED(hres))
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{
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::MessageBox(NULL, "Unable to initialize COM.", "Error:", MB_OK | MB_ICONERROR);
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::exit(0);
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}
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}
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//---------------------------------------------------------------------------
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cComInit::~cComInit
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(
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void
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)
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{
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::CoUninitialize();
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}
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//---------------------------------------------------------------------------
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