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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
172
Code/Commando/commandoids.h
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172
Code/Commando/commandoids.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/commandoids.h $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 4/13/00 1:13p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COMMANDOIDS_H
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#define COMMANDOIDS_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef SAVELOADIDS_H
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#include "saveloadids.h"
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#endif
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#ifndef DEFINITIONCLASSIDS_H
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#include "definitionclassids.h"
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#endif
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/*
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** CHUNKIDs
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*/
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enum {
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CHUNKID_COMBAT = CHUNKID_COMBAT_BEGIN,
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CHUNKID_TIMER,
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CHUNKID_TIMER_GAME_OBJ,
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CHUNKID_GAME_OBJECTS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x100,
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CHUNKID_GAME_OBJECT_BULLET,
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CHUNKID_GAME_OBJECT_C4,
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CHUNKID_GAME_OBJECT_DEF_C4,
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CHUNKID_GAME_OBJECT_COMMANDO,
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CHUNKID_GAME_OBJECT_DEF_COMMANDO,
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CHUNKID_GAME_OBJECT_POWERUP,
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CHUNKID_GAME_OBJECT_DEF_POWERUP,
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CHUNKID_GAME_OBJECT_SAMSITE,
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CHUNKID_GAME_OBJECT_DEF_SAMSITE,
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CHUNKID_GAME_OBJECT_SIMPLE,
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CHUNKID_GAME_OBJECT_DEF_SIMPLE,
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XXXCHUNKID_GAME_OBJECT_SIMPLE3,
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XXXCHUNKID_GAME_OBJECT_DEF_SIMPLE3,
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CHUNKID_GAME_OBJECT_SOLDIER,
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CHUNKID_GAME_OBJECT_DEF_SOLDIER,
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CHUNKID_GAME_OBJECT_VEHICLE,
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CHUNKID_GAME_OBJECT_VISUAL,
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CHUNKID_GAME_OBJECT_TIMED_VISUAL,
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CHUNKID_GAME_OBJECT_ANIMATED_VISUAL,
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CHUNKID_GAME_OBJECT_PROJECTILE_VISUAL,
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CHUNKID_GAME_OBJECT_XXXXXXXXXXXXXXXXX,
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XXXCHUNKID_GAME_OBJECT_TANK,
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XXXCHUNKID_GAME_OBJECT_DEF_TANK,
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XXXCHUNKID_GAME_OBJECT_TURRET,
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XXXCHUNKID_GAME_OBJECT_DEF_TURRET,
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XXXCHUNKID_GAME_OBJECT_BIKE,
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XXXCHUNKID_GAME_OBJECT_DEF_BIKE,
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XXXCHUNKID_GAME_OBJECT_FLYING,
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XXXCHUNKID_GAME_OBJECT_DEF_FLYING,
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XXXCHUNKID_GAME_OBJECT_CAR,
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XXXCHUNKID_GAME_OBJECT_DEF_CAR,
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CHUNKID_SPAWNER,
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CHUNKID_SPAWNER_DEF,
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CHUNKID_GAME_OBJECT_ZONE,
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CHUNKID_GAME_OBJECT_DEF_ZONE,
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CHUNKID_GAME_OBJECT_TRANSITION,
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CHUNKID_GAME_OBJECT_DEF_TRANSITION,
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// MISC ITEMS
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CHUNKID_BACKGROUND_MGR,
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CHUNKID_WEAPON_DEF,
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CHUNKID_AMMO_DEF,
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CHUNKID_GAME_OBJECT_DEF_VEHICLE,
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CHUNKID_EXPLOSION_DEF,
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CHUNKID_GAME_OBJECT_OBSERVERS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x200,
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CHUNKID_SOLDIER_OBSERVER,
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};
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/*
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** Game Object CLASSIDs
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*/
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enum {
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CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
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CLASSID_GAME_OBJECT_DEF_COMMANDO,
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CLASSID_GAME_OBJECT_DEF_POWERUP,
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CLASSID_GAME_OBJECT_DEF_SIMPLE,
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XXXCLASSID_GAME_OBJECT_DEF_SIMPLE3,
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CLASSID_GAME_OBJECT_DEF_C4,
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CLASSID_GAME_OBJECT_DEF_SAMSITE,
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XXCLASSID_GAME_OBJECT_DEF_TANK,
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XXCLASSID_GAME_OBJECT_DEF_TURRET,
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XXCLASSID_GAME_OBJECT_DEF_BIKE,
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XXCLASSID_GAME_OBJECT_DEF_FLYING,
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XXCLASSID_GAME_OBJECT_DEF_CAR,
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CLASSID_SPAWNER_DEF,
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CLASSID_GAME_OBJECT_DEF_ZONE,
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CLASSID_GAME_OBJECT_DEF_TRANSITION,
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CLASSID_GAME_OBJECT_DEF_VEHICLE,
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// MISC DEFINITIONS
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};
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/*
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** Munitions CLASSIDs
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*/
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enum {
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CLASSID_DEF_WEAPON = CLASSID_MUNITIONS + 1,
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CLASSID_DEF_AMMO,
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CLASSID_DEF_EXPLOSION,
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};
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#endif // COMMANDOIDS_H
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