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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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107
Code/Commando/commandosaveload.cpp
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107
Code/Commando/commandosaveload.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/commandosaveload.cpp $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 9/06/01 1:57p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "commandosaveload.h"
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#include "chunkio.h"
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#include "cnetwork.h"
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#include "debug.h"
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#include "wwmemlog.h"
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#include "god.h"
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#include "campaign.h"
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/*
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**
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*/
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CommandoSaveLoadClass _CommandoSaveLoad;
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enum {
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CHUNKID_NETWORK = 1011991043,
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CHUNKID_GOD,
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CHUNKID_CAMPAIGN,
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};
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/*
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**
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*/
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bool CommandoSaveLoadClass::Save( ChunkSaveClass &csave )
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{
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WWMEMLOG(MEM_GAMEDATA);
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csave.Begin_Chunk( CHUNKID_NETWORK );
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cNetwork::Save( csave );
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csave.End_Chunk();
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csave.Begin_Chunk( CHUNKID_GOD );
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cGod::Save( csave );
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csave.End_Chunk();
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csave.Begin_Chunk( CHUNKID_CAMPAIGN );
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CampaignManager::Save( csave );
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csave.End_Chunk();
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return true;
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}
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bool CommandoSaveLoadClass::Load( ChunkLoadClass &cload )
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{
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WWMEMLOG(MEM_GAMEDATA);
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while (cload.Open_Chunk()) {
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switch(cload.Cur_Chunk_ID()) {
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case CHUNKID_NETWORK:
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cNetwork::Load( cload );
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break;
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case CHUNKID_GOD:
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cGod::Load( cload );
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break;
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case CHUNKID_CAMPAIGN:
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CampaignManager::Load( cload );
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break;
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default:
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Debug_Say(( "Unrecognized Commando chunkID\n" ));
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break;
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}
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cload.Close_Chunk();
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}
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return true;
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}
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