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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/consolefunction.h
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91
Code/Commando/consolefunction.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/consolefunction.h $*
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 1/14/02 3:33p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CONSOLEFUNCTION_H
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#define CONSOLEFUNCTION_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef VECTOR_H
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#include "vector.h"
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#endif
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/*
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** Console Function
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*/
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class ConsoleFunctionClass {
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public:
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virtual const char * Get_Name( void ) = 0;
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virtual const char * Get_Alias( void ) { return NULL; }//Get_Name(); }
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virtual const char * Get_Help( void ) = 0;
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virtual void Activate( const char * input ) = 0;
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static void Print( const char *format, ... );
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virtual ~ConsoleFunctionClass() {}
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};
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/*
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** Console Function Manager
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*/
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class ConsoleFunctionManager {
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public:
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static void Init( void );
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static void Shutdown( void );
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static void Help( const char * function = NULL );
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static int Get_Function_Count(void);
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static void Next_Verbose_Help_Screen(void);
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static void Verbose_Help_File(void);
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static void Parse_Input( const char * input_string );
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static bool Get_Command_Suggestion(const char * input,const char * cur_suggestion,char * suggestion,char * help,int len);
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static void Print( const char *format, ... );
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private:
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static int Find_Function_Node(const char * name);
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static ConsoleFunctionClass * Find_Command_Suggestion(const char * input, int index );
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static void Sort_Function_List( void );
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static DynamicVectorClass<ConsoleFunctionClass *> FunctionList; // list of all console functions
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};
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#endif // CONSOLEFUNCTION_H
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