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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/dlgcncpurchasemainmenu.h
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124
Code/Commando/dlgcncpurchasemainmenu.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/commando/dlgcncpurchasemainmenu.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/03/02 11:40a $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DLGCNCPURCHASEMAINMENU_H
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#define __DLGCNCPURCHASEMAINMENU_H
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#include "menudialog.h"
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#include "purchasesettings.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class MPChatChildDialogClass;
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////////////////////////////////////////////////////////////////
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//
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// CNCPurchaseMainMenuClass
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//
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////////////////////////////////////////////////////////////////
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class CNCPurchaseMainMenuClass : public MenuDialogClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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CNCPurchaseMainMenuClass (void);
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~CNCPurchaseMainMenuClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Inherited
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//
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void On_Init_Dialog (void);
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void On_Destroy (void);
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void On_Command (int ctrl_id, int mesage_id, DWORD param);
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void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id);
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void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id);
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bool On_Key_Down (uint32 key_id, uint32 key_data);
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void On_Frame_Update (void);
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void Render (void);
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//
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// Configuration
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//
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void Set_Team (PurchaseSettingsDefClass::TEAM team) { Team = team; }
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//
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// C&C Easter Eggs
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//
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static void Enable_Secrets(bool onoff) { SecretsEnabled = onoff; }
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static bool Are_Secrets_Enabled(void) { return SecretsEnabled; }
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private:
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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void Do_Purchase_Screen (PurchaseSettingsDefClass::TYPE type);
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void Configure_Purchase_Controls (void);
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void Purchase (void);
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void Purchase_Item (int ctrl_id);
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void Refresh_Button_States (void);
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void Refresh_Beacon_State (void);
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void Refresh_Message_Log (void);
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void Clear_Selections (void);
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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PurchaseSettingsDefClass::TEAM Team;
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MPChatChildDialogClass * ChatModule;
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float RefreshTimer;
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int MessageLogLength;
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static bool SecretsEnabled;
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};
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#endif //__DLGCNCPURCHASEMAINMENU_H
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