mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
138
Code/Commando/dlgcncpurchasemenu.h
Normal file
138
Code/Commando/dlgcncpurchasemenu.h
Normal file
@@ -0,0 +1,138 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/commando/dlgcncpurchasemenu.h $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 1/10/02 4:35p $*
|
||||
* *
|
||||
* $Revision:: 14 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef __DLGCNCPURCHASEMENU_H
|
||||
#define __DLGCNCPURCHASEMENU_H
|
||||
|
||||
#include "menudialog.h"
|
||||
#include "playerterminal.h"
|
||||
#include "purchasesettings.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Forward declarations
|
||||
////////////////////////////////////////////////////////////////
|
||||
class PurchaseSettingsDefClass;
|
||||
class MerchandiseCtrlClass;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// CNCPurchaseMenuClass
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
class CNCPurchaseMenuClass : public MenuDialogClass
|
||||
{
|
||||
public:
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Public constructors/destructors
|
||||
////////////////////////////////////////////////////////////////
|
||||
CNCPurchaseMenuClass (void);
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Public methods
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// Inherited
|
||||
//
|
||||
void On_Init_Dialog (void);
|
||||
void On_Command (int ctrl_id, int mesage_id, DWORD param);
|
||||
void On_Frame_Update (void);
|
||||
void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id);
|
||||
void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id);
|
||||
bool On_Key_Down (uint32 key_id, uint32 key_data);
|
||||
void Render (void);
|
||||
|
||||
//
|
||||
// Configuration
|
||||
//
|
||||
void Set_Definition (PurchaseSettingsDefClass *definition) { Definition = definition; }
|
||||
void Set_Team (PlayerTerminalClass::TYPE team) { Team = team; }
|
||||
void Set_Type (PurchaseSettingsDefClass::TYPE type) { PurchaseType = type; }
|
||||
|
||||
void Enable_Production (bool onoff) { IsProductionDisabled = !onoff; }
|
||||
bool Is_Production_Enabled (void) { return IsProductionDisabled; }
|
||||
|
||||
void Set_Cost_Scaling_Factor (float factor) { CostScalingFactor = factor; }
|
||||
float Get_Cost_Scaling_Factor (void) const { return CostScalingFactor; }
|
||||
|
||||
void Enable_Multiple_Purchases (bool onoff) { EnableMultiplePurchases = onoff; }
|
||||
bool Are_Multiple_Purchases_Enabled (void) const { return EnableMultiplePurchases; }
|
||||
|
||||
private:
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Private methods
|
||||
////////////////////////////////////////////////////////////////
|
||||
void Add_Item_To_Shopping_Cart (int ctrl_index);
|
||||
void Clear_Shopping_Cart (void);
|
||||
void Purchase (void);
|
||||
void Purchase_Item (int ctrl_id);
|
||||
bool Is_Definition_OK (DefinitionClass *definition);
|
||||
bool Verify_Vehicle_Purchase (void);
|
||||
|
||||
void Update_Enabled_Status (void);
|
||||
void Update_Building_Health (void);
|
||||
void Configure_Building_Icons (void);
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Private structs
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Private member data
|
||||
////////////////////////////////////////////////////////////////
|
||||
PlayerTerminalClass::TYPE Team;
|
||||
PurchaseSettingsDefClass::TYPE PurchaseType;
|
||||
PurchaseSettingsDefClass * Definition;
|
||||
DynamicVectorClass<int> ShoppingList;
|
||||
int TotalCost;
|
||||
bool IsProductionDisabled;
|
||||
bool EnableMultiplePurchases;
|
||||
float CostScalingFactor;
|
||||
float HealthUpdateTimer;
|
||||
float EnabledStateUpdateTimer;
|
||||
};
|
||||
|
||||
|
||||
#endif //__DLGCNCPURCHASEMENU_H
|
||||
|
||||
Reference in New Issue
Block a user