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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
197
Code/Commando/dlgcncserverinfo.cpp
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197
Code/Commando/dlgcncserverinfo.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : commando *
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* *
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* $Archive:: /Commando/Code/commando/dlgcncserverinfo.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/15/02 8:19p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgcncserverinfo.h"
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#include "gamedata.h"
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#include "resource.h"
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#include "listctrl.h"
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#include "imagectrl.h"
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#include "playertype.h"
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#include "combat.h"
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#include "playermanager.h"
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#include "player.h"
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#include "soldier.h"
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#include "gameinitmgr.h"
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#include "gamemode.h"
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#include "input.h"
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#include "healthbarctrl.h"
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#include "basecontroller.h"
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#include "building.h"
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#include "damage.h"
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#include "vehicle.h"
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#include "resource.h"
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#include "WOLGMode.h"
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#include <WWOnline\WOLUser.h>
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#include "translatedb.h"
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#include "string_ids.h"
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#include "mousemgr.h"
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#include "directinput.h"
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////////////////////////////////////////////////////////////////
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// Local constants
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////////////////////////////////////////////////////////////////
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enum
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{
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COL_OPTION,
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COL_VALUE,
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};
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////////////////////////////////////////////////////////////////
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//
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// CNCServerInfoDialogClass
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//
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////////////////////////////////////////////////////////////////
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CNCServerInfoDialogClass::CNCServerInfoDialogClass (void) :
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MenuDialogClass (IDD_CNC_SERVER_INFO)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~CNCServerInfoDialogClass
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//
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////////////////////////////////////////////////////////////////
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CNCServerInfoDialogClass::~CNCServerInfoDialogClass (void)
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{
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GameInitMgrClass::Continue_Game ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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CNCServerInfoDialogClass::On_Init_Dialog (void)
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{
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MenuDialogClass::On_Init_Dialog ();
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MouseMgrClass::Show_Cursor (false);
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//
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// Get a pointer to the list control
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//
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ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LIST_CTRL);
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if (list_ctrl != NULL) {
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//
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// Configure the columns
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//
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list_ctrl->Add_Column (TRANSLATE (IDS_MENU_SERVER_OPTION), 0.5F, Vector3 (1, 1, 1));
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list_ctrl->Add_Column (TRANSLATE (IDS_MENU_VALUE), 0.5F, Vector3 (1, 1, 1));
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//
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// Get the current description of the game
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//
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WideStringClass description;
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The_Game ()->Get_Description (description);
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const WCHAR *buffer = description.Peek_Buffer ();
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const WCHAR DELIMITER = L'\t';
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const WCHAR NEWLINE = L'\n';
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//
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// Fill the settings into the list control
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//
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WideStringClass string (100, true);
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int list_index = 0;
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int item_index = 0;
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int index = 0;
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while (buffer[index] != 0) {
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if (buffer[index] == DELIMITER) {
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//
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// Insert a new entry
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//
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item_index = list_ctrl->Insert_Entry (list_index ++, string);
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string.Get_Buffer (100)[0] = 0;
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} else if (buffer[index] == NEWLINE) {
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//
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// Fill in the setting value
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//
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item_index = list_ctrl->Set_Entry_Text (item_index, COL_VALUE, string);
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string.Get_Buffer (100)[0] = 0;
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} else {
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//
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// Simply add this character to the string
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//
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string += buffer[index];
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}
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index ++;
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}
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}
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//
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// Activate the menu game mode (if necessary)
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//
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GameModeClass *menu_game_mode = GameModeManager::Find ("Menu");
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if (menu_game_mode != NULL && menu_game_mode->Is_Active () == false) {
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menu_game_mode->Activate ();
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Frame_Update
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//
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////////////////////////////////////////////////////////////////
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void
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CNCServerInfoDialogClass::On_Frame_Update (void)
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{
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//
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// End the dialog when the user releases the player list key
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//
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int dik_id = Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_SERVER_INFO_TOGGLE);
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if ((DirectInput::Get_Keyboard_Button (dik_id) & DirectInput::DI_BUTTON_HELD) == 0) {
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End_Dialog ();
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}
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return ;
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}
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