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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/dlgcncwinscreen.h
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112
Code/Commando/dlgcncwinscreen.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : commando *
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* *
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* $Archive:: /Commando/Code/Commando/dlgcncwinscreen.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/07/02 3:31p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DLGCNCWINSCREEN_H
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#define __DLGCNCWINSCREEN_H
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#include "menudialog.h"
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#include "player.h"
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#include "widestring.h"
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#include "render2d.h"
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#include "menubackdrop.h"
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//////////////////////////////////////////////////////////////////////
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//
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// CNCWinScreenMenuClass
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//
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//////////////////////////////////////////////////////////////////////
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class CNCWinScreenMenuClass : public MenuDialogClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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CNCWinScreenMenuClass (void);
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~CNCWinScreenMenuClass (void);
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Inherited
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//
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void On_Init_Dialog (void);
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void On_Destroy (void);
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void Render (void);
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void On_Command (int ctrl_id, int mesage_id, DWORD param);
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void On_Menu_Activate (bool onoff);
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void On_Frame_Update (void);
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//
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// Control population control
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//
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void Populate_Player_Lists (int team_id, int list_ctrl_id);
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void Build_Player_Display_Name (const cPlayer *player, WideStringClass &outName);
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//
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// Static methods
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//
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static void Close_Dialog (void);
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private:
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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static int __cdecl ListSortCallback (const void *elem1, const void *elem2);
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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RenderObjClass * HeaderModel;
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Render2DClass BlackoutRenderer;
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MenuBackDropClass WinScreenBackdrop;
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float UpdateTimer;
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bool ShowLadderPoints;
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static CNCWinScreenMenuClass * _TheInstance;
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static const float UpdateIntervalS;
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};
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#endif //__DLGCNCWINSCREEN_H
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