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Initial commit of Command & Conquer Renegade source code.
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119
Code/Commando/dlgcontrolslisttab.h
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119
Code/Commando/dlgcontrolslisttab.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/dlgcontrolslisttab.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/15/02 5:52p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DLGCONTROLSLISTTAB_H
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#define __DLGCONTROLSLISTTAB_H
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#include "childdialog.h"
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#include "resource.h"
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#include "vector.h"
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#include "dlgmessagebox.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class InputCtrlClass;
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////////////////////////////////////////////////////////////////
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//
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// ControlsListTabClass
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//
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////////////////////////////////////////////////////////////////
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class ControlsListTabClass : public ChildDialogClass, public Observer<DlgMsgBoxEvent>
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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ControlsListTabClass (int res_id);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Inherited
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//
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void On_Init_Dialog (void);
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void On_Reload (void);
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bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id);
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//
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// Configuration
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//
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void Add_Function (int function_id, int pri_ctrl_id, int sec_ctrl_id);
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//
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// Notifications
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//
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void HandleNotification (DlgMsgBoxEvent &event);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void Load_Key_Mappings (void);
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int Find_Function_By_Key (int curr_function_id, int key_id);
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void Remap_Key (int ctrl_id, int function_id, int input_id);
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void Clear_Key (int key_id, bool clear_zoom);
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void Prompt_User (void);
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const WCHAR * Get_Function_Name (int function_id);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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DynamicVectorClass<int> FunctionIDList;
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DynamicVectorClass<int> PrimaryCtrlIDList;
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DynamicVectorClass<int> SecondaryCtrlIDList;
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int PendingOldFunctionID;
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int PendingCtrlID;
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int PendingFunctionID;
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int PendingDIK_ID;
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};
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#endif //__DLGCONTROLSLISTTAB_H
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