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Initial commit of Command & Conquer Renegade source code.
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123
Code/Commando/dlgcredits.cpp
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123
Code/Commando/dlgcredits.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/dlgcredits.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/27/02 11:33a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgcredits.h"
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#include "wwfile.h"
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#include "ffactory.h"
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////////////////////////////////////////////////////////////////
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//
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// CreditsMenuClass
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//
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////////////////////////////////////////////////////////////////
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CreditsMenuClass::CreditsMenuClass (void) :
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MenuDialogClass (IDD_OPTIONS_CREDITS)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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CreditsMenuClass::On_Init_Dialog (void)
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{
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const char *CREDITS_TXT_FILENAME = "credits.txt";
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//
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// Open the text file
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//
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FileClass *credits_txt_file = _TheFileFactory->Get_File (CREDITS_TXT_FILENAME);
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if (credits_txt_file != NULL && credits_txt_file->Is_Available ()) {
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if (credits_txt_file->Open ()) {
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//
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// Read the data from the file
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//
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int size = credits_txt_file->Size ();
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StringClass ascii_text;
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credits_txt_file->Read (ascii_text.Get_Buffer (size + 1), size);
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ascii_text.Peek_Buffer ()[size] = 0;
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//
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// Convert the text to wide character format and
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// strip off any carriage-returns
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//
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WideStringClass wide_text;
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WCHAR *buffer = wide_text.Get_Buffer (size + 1);
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int dest_index = 0;
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int len = ascii_text.Get_Length ();
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for (int index = 0; index < len; index ++) {
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if (ascii_text[index] != '\r') {
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buffer[dest_index ++] = (unsigned char)ascii_text[index];
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}
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}
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buffer[dest_index] = 0;
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//
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// Put the text into the control
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//
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Set_Dlg_Item_Text (IDC_CREDITS_EDIT, wide_text);
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}
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//
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// Close the text file
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//
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_TheFileFactory->Return_File (credits_txt_file);
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}
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MenuDialogClass::On_Init_Dialog ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Command
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//
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////////////////////////////////////////////////////////////////
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void
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CreditsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return ;
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}
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