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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/dlgmpwolgamelist.h
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118
Code/Commando/dlgmpwolgamelist.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/dlgmpwolgamelist.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/10/02 1:41p $*
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* *
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* $Revision:: 21 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DLG_MP_WOL_GAME_LIST_H
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#define __DLG_MP_WOL_GAME_LIST_H
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#include "MenuDialog.h"
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#include "Resource.h"
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#include "WOLGameInfo.h"
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#include <WWOnline\WOLSession.h>
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#include <WWOnline\PingProfile.h>
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#include <WWLib\Notify.h>
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#include <WWLib\Signaler.h>
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class DlgPasswordPrompt;
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////////////////////////////////////////////////////////////////
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//
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// MPWolGameListMenuClass
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//
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////////////////////////////////////////////////////////////////
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class MPWolGameListMenuClass :
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public MenuDialogClass,
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public Observer<WWOnline::ChannelListEvent>,
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public Observer<WWOnline::ServerError>,
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protected Observer<WWOnline::SquadEvent>,
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protected Signaler<DlgPasswordPrompt>
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{
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public:
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static void DoDialog(void);
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protected:
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MPWolGameListMenuClass(void);
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~MPWolGameListMenuClass(void);
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// Prevent copy and assignment
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MPWolGameListMenuClass(const MPWolGameListMenuClass&);
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const MPWolGameListMenuClass& operator=(const MPWolGameListMenuClass&);
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void On_Init_Dialog(void);
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void On_Command(int id, int mesage_id, DWORD param);
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void On_Last_Menu_Ending(void);
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bool On_Key_Down(uint32 key_id, uint32 key_data);
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void Join_Game(void);
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void ReceiveSignal(DlgPasswordPrompt&);
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void RequestGameList(void);
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void SortGameChannels(int column, bool isAscending, unsigned long param);
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void On_ListCtrl_Column_Click(ListCtrlClass* list, int id, int column);
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void On_ListCtrl_DblClk(ListCtrlClass* list, int id, int index);
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void On_ListCtrl_Delete_Entry(ListCtrlClass* list, int id, int index);
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void On_ListCtrl_Sel_Change(ListCtrlClass* list, int id, int oldIndex, int newIndex);
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void GetClanVSClanString(WOLGameInfo& gameInfo, WideStringClass& text);
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void HandleNotification(WWOnline::ChannelListEvent&);
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void UpdateChannels(ListCtrlClass* list, const WWOnline::ChannelList& chanList);
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void HandleNotification(WWOnline::ServerError&);
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void HandleNotification(WWOnline::SquadEvent&);
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protected:
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static MPWolGameListMenuClass* _mInstance;
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RefPtr<WWOnline::Session> mWOLSession;
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RefPtr<WWOnline::ChannelData> mGameToJoin;
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bool mChannelListPending;
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int mSortColumn;
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bool mIsSortAscending;
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unsigned long mSortFlags;
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WOLGameInfo mSelectedGame;
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PingProfile mPingProfile;
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};
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#endif //__DLG_MP_WOL_GAME_LIST_H
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