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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/dlgmpwolquickmatchoptions.cpp
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234
Code/Commando/dlgmpwolquickmatchoptions.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef QUICKMATCH_OPTIONS
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/dlgmpwolquickmatchoptions.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/14/01 5:10p $*
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* *
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* $Revision:: 17 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgmpwolquickmatchoptions.h"
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#include "dlgmpwolbuddies.h"
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#include "dlgmpwolchat.h"
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#include "renegadedialogmgr.h"
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#include "comboboxctrl.h"
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#include "sliderctrl.h"
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#include "shortcutbarctrl.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "GameData.h"
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#include "MPSettingsMgr.h"
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////////////////////////////////////////////////////////////////
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//
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// MPWolQuickMatchOptionsMenuClass
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//
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////////////////////////////////////////////////////////////////
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MPWolQuickMatchOptionsMenuClass::MPWolQuickMatchOptionsMenuClass (void) :
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MenuDialogClass (IDD_MP_WOL_QUICKMATCH_OPTIONS)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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MPWolQuickMatchOptionsMenuClass::On_Init_Dialog (void)
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{
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WideStringClass entry_text;
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//
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// Configure the shortcut bar
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//
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ShortcutBarCtrlClass* bar = (ShortcutBarCtrlClass*)Get_Dlg_Item(IDC_SHORTCUT_BAR);
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if (bar) {
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bar->Add_Button(IDC_MP_SHORTCUT_BUDDIES, TRANSLATE(IDS_MP_SHORTCUT_BUDDIES));
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bar->Add_Button (IDC_MP_SHORTCUT_INTERNET_OPTIONS, TRANSLATE (IDS_INTERNET_OPTIONS));
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bar->Add_Button(IDC_MP_SHORTCUT_CHAT, TRANSLATE(IDS_MP_SHORTCUT_CHAT));
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bar->Add_Button(IDC_MP_SHORTCUT_NEWS, TRANSLATE(IDS_MP_SHORTCUT_NEWS));
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bar->Add_Button(IDC_MP_SHORTCUT_CLANS, TRANSLATE(IDS_MP_SHORTCUT_CLANS));
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bar->Add_Button(IDC_MP_SHORTCUT_RANKINGS, TRANSLATE(IDS_MP_SHORTCUT_RANKINGS));
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bar->Add_Button(IDC_MP_SHORTCUT_NET_STATUS, TRANSLATE(IDS_MP_SHORTCUT_NET_STATUS));
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}
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// Configure the sliders
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/*
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((SliderCtrlClass*)Get_Dlg_Item(IDC_DM_SLIDER))->Set_Range(0, 10);
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const char* mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_DEATHMATCH);
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int pref = MPSettingsMgrClass::Get_QuickMatch_Mode_Preference(mode);
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((SliderCtrlClass*)Get_Dlg_Item(IDC_DM_SLIDER))->Set_Pos(pref);
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Update_Slider_Text(IDC_DM_SLIDER);
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((SliderCtrlClass*)Get_Dlg_Item(IDC_TDM_SLIDER))->Set_Range(0, 10);
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mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_TEAM_DEATHMATCH);
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pref = MPSettingsMgrClass::Get_QuickMatch_Mode_Preference(mode);
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((SliderCtrlClass*)Get_Dlg_Item(IDC_TDM_SLIDER))->Set_Pos(pref);
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Update_Slider_Text(IDC_TDM_SLIDER);
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((SliderCtrlClass*)Get_Dlg_Item(IDC_CNC_SLIDER))->Set_Range(0, 10);
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//const char * mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_CNC);
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const char * mode = cGameDataCnc::Get_Game_Type_Name();
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int pref = MPSettingsMgrClass::Get_QuickMatch_Mode_Preference(mode);
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((SliderCtrlClass*)Get_Dlg_Item(IDC_CNC_SLIDER))->Set_Pos(pref);
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Update_Slider_Text(IDC_CNC_SLIDER);
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*/
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Check_Dlg_Button(IDC_REMEMBER_CHECK, false);
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MenuDialogClass::On_Init_Dialog();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Command
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//
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////////////////////////////////////////////////////////////////
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void
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MPWolQuickMatchOptionsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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if (ctrl_id == IDOK) {
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if (Save_Settings()) {
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End_Dialog();
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}
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}
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_SliderCtrl_Pos_Changed
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//
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////////////////////////////////////////////////////////////////
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void
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MPWolQuickMatchOptionsMenuClass::On_SliderCtrl_Pos_Changed
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(
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SliderCtrlClass * slider_ctrl,
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int ctrl_id,
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int new_pos
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)
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{
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Update_Slider_Text (ctrl_id);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Update_Slider_Text
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//
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////////////////////////////////////////////////////////////////
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void
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MPWolQuickMatchOptionsMenuClass::Update_Slider_Text(int ctrl_id)
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{
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WideStringClass new_string;
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int new_pos = ((SliderCtrlClass*)Get_Dlg_Item(ctrl_id))->Get_Pos();
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// Determine which string to use for the given position
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if (new_pos <= 2) {
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new_string = TRANSLATE (IDS_MP_QM_UNDESIRABLE);
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} else if (new_pos <= 5) {
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new_string = TRANSLATE (IDS_MP_QM_DESIRABLE);
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} else if (new_pos <= 7) {
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new_string = TRANSLATE (IDS_MP_QM_VERY_DESIRABLE);
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} else {
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new_string = TRANSLATE (IDS_MP_QM_EXTREMELY_DESIRABLE);
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}
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// Now update the associated text
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switch (ctrl_id)
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{
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case IDC_DM_SLIDER:
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Set_Dlg_Item_Text (IDC_DM_STATIC, new_string);
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break;
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case IDC_TDM_SLIDER:
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Set_Dlg_Item_Text (IDC_TDM_STATIC, new_string);
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break;
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case IDC_CTF_SLIDER:
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Set_Dlg_Item_Text (IDC_CTF_STATIC, new_string);
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break;
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case IDC_CNC_SLIDER:
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Set_Dlg_Item_Text (IDC_CNC_STATIC, new_string);
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break;
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}
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return ;
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}
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bool MPWolQuickMatchOptionsMenuClass::Save_Settings(void)
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{
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int sum = 0;
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/*
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int pref = ((SliderCtrlClass*)Get_Dlg_Item(IDC_DM_SLIDER))->Get_Pos();
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const char* mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_DEATHMATCH);
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MPSettingsMgrClass::Set_QuickMatch_Mode_Preference(mode, pref);
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sum += pref;
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pref = ((SliderCtrlClass*)Get_Dlg_Item(IDC_TDM_SLIDER))->Get_Pos();
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mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_TEAM_DEATHMATCH);
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MPSettingsMgrClass::Set_QuickMatch_Mode_Preference(mode, pref);
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sum += pref;
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int pref = ((SliderCtrlClass*)Get_Dlg_Item(IDC_CNC_SLIDER))->Get_Pos();
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//const char * mode = cGameData::Get_Game_Type_Name(cGameData::GAME_TYPE_CNC);
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const char * mode = cGameDataCnc::Get_Game_Type_Name();
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MPSettingsMgrClass::Set_QuickMatch_Mode_Preference(mode, pref);
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sum += pref;
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*/
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if (Is_Dlg_Button_Checked(IDC_REMEMBER_CHECK)) {
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MPSettingsMgrClass::Save_QuickMatch_Mode_Preferences();
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}
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if (sum == 0) {
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DlgMsgBox::DoDialog(TRANSLATE (IDS_MENU_INVALID_QM_SETTINGS_TITLE), TRANSLATE (IDS_MENU_INVALID_QM_SETTINGS));
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return false;
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}
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return true;
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}
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#endif // QUICKMATCH_OPTIONS
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