mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
154
Code/Commando/floodprotectionmgr.cpp
Normal file
154
Code/Commando/floodprotectionmgr.cpp
Normal file
@@ -0,0 +1,154 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Commando/floodprotectionmgr.cpp $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 2/25/02 1:22p $*
|
||||
* *
|
||||
* $Revision:: 3 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "floodprotectionmgr.h"
|
||||
#include "combat.h"
|
||||
#include "messagewindow.h"
|
||||
#include "translatedb.h"
|
||||
#include "string_ids.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Static member initialization
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
SimpleDynVecClass<FloodProtectionMgrClass::FLOOD_ENTRY> FloodProtectionMgrClass::FloodList;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Reset
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
FloodProtectionMgrClass::Reset (void)
|
||||
{
|
||||
FloodList.Delete_All ();
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Decay_Old_Entries
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
FloodProtectionMgrClass::Decay_Old_Entries (void)
|
||||
{
|
||||
const int DECAY_TIME = 15000;
|
||||
|
||||
uint32 curr_time = ::GetTickCount ();
|
||||
|
||||
//
|
||||
// Loop over all the entries in the list
|
||||
//
|
||||
int count = FloodList.Count ();
|
||||
for (int index = 0; index < count; index ++) {
|
||||
|
||||
//
|
||||
// Has this entry expired?
|
||||
//
|
||||
uint32 time = FloodList[index].time;
|
||||
if ((curr_time - time) >= DECAY_TIME) {
|
||||
FloodList.Delete (index);
|
||||
index --;
|
||||
count --;
|
||||
}
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Detect_Flooding
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
bool
|
||||
FloodProtectionMgrClass::Detect_Flooding (const WCHAR *text)
|
||||
{
|
||||
//
|
||||
// First, remove any old entries
|
||||
//
|
||||
Decay_Old_Entries ();
|
||||
|
||||
//
|
||||
// The user is "flooding" if they have sent more then
|
||||
// 10 messages in the last 15 seconds
|
||||
//
|
||||
const int FLOOD_THRESHOLD = 5;
|
||||
bool retval = (FloodList.Count () >= FLOOD_THRESHOLD);
|
||||
|
||||
//
|
||||
// If the user is spamming, then let them know it
|
||||
//
|
||||
if (retval) {
|
||||
Display_Flood_Message ();
|
||||
} else {
|
||||
|
||||
//
|
||||
// Add a new entry to the list
|
||||
//
|
||||
FLOOD_ENTRY entry;
|
||||
entry.time = ::GetTickCount ();
|
||||
entry.text_len = 0;
|
||||
FloodList.Add (entry);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Display_Flood_Message
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
FloodProtectionMgrClass::Display_Flood_Message (void)
|
||||
{
|
||||
MessageWindowClass *message_window = CombatManager::Get_Message_Window ();
|
||||
if (message_window != NULL) {
|
||||
|
||||
//
|
||||
// Display a message letting the user know they've been caught spamming
|
||||
//
|
||||
message_window->Add_Message (TRANSLATE (IDS_FLOOD_MSG), Vector3 (1.0F, 1.0F, 1.0F));
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
Reference in New Issue
Block a user