mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
69
Code/Commando/gamechannel.h
Normal file
69
Code/Commando/gamechannel.h
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//
|
||||
// Filename: gamechannel.h
|
||||
// Project: Network.lib, for Commando
|
||||
// Author: Tom Spencer-Smith
|
||||
// Date: Dec 1998
|
||||
// Description:
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
#if defined(_MSV_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef GAMECHANNEL_H
|
||||
#define GAMECHANNEL_H
|
||||
|
||||
#include "wwdebug.h"
|
||||
#include "always.h"
|
||||
#include <WWOnline\RefPtr.h>
|
||||
#include "refcount.h"
|
||||
|
||||
namespace WWOnline
|
||||
{
|
||||
class ChannelData;
|
||||
}
|
||||
|
||||
namespace WOL
|
||||
{
|
||||
struct Channel;
|
||||
}
|
||||
|
||||
class cGameData;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class cGameChannel : public RefCountClass
|
||||
{
|
||||
friend class cGameChannelList;
|
||||
|
||||
public:
|
||||
cGameData* Get_Game_Data(void) {WWASSERT(PGameData != NULL); return PGameData;}
|
||||
RefPtr<WWOnline::ChannelData>& Get_Channel(void) {return WolChannel;}
|
||||
WOL::Channel* Get_Wol_Channel(void);
|
||||
|
||||
private:
|
||||
cGameChannel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel);
|
||||
~cGameChannel(void);
|
||||
|
||||
cGameData* PGameData;
|
||||
RefPtr<WWOnline::ChannelData> WolChannel;
|
||||
};
|
||||
|
||||
#endif // GAMECHANNEL_H
|
||||
Reference in New Issue
Block a user