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Initial commit of Command & Conquer Renegade source code.
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158
Code/Commando/gamespycschallengeresponseevent.cpp
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158
Code/Commando/gamespycschallengeresponseevent.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/gamespycschallengeresponseevent.cpp $*
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* *
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* $Author:: Bhayes $*
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* *
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* $Modtime:: 3/22/02 12:32p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "gamespycschallengeresponseevent.h"
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#include "networkobjectfactory.h"
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#include "cnetwork.h"
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#include "apppackettypes.h"
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#include "networkobjectmgr.h"
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#include "playermanager.h"
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#include "CDKeyAuth.h"
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DECLARE_NETWORKOBJECT_FACTORY(cGameSpyCsChallengeResponseEvent, NETCLASSID_GAMESPYCSCHALLENGERESPONSEEVENT);
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//-----------------------------------------------------------------------------
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cGameSpyCsChallengeResponseEvent::cGameSpyCsChallengeResponseEvent
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(
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void
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)
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{
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ClientId = -1;
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ChallengeResponseString.Format("");
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Set_App_Packet_Type(APPPACKETTYPE_GAMESPYCSCHALLENGERESPONSEEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyCsChallengeResponseEvent::Init
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(
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StringClass & challenge_string
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)
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{
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WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Init\n"));
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WWASSERT(cNetwork::I_Am_Client());
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ClientId = cNetwork::Get_My_Id();
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//TODO_AUTH - construct ChallengeResponseString here from challenge_string,
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// CD-KEY, random value.
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CCDKeyAuth::AuthSerial(challenge_string.Peek_Buffer(), ChallengeResponseString);
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// Get Serial Number
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Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
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if (cNetwork::I_Am_Server()) {
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Act();
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} else {
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Set_Object_Dirty_Bit(0, BIT_CREATION, true);
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}
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyCsChallengeResponseEvent::Act
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(
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void
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)
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{
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WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Act\n"));
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WWASSERT(cNetwork::I_Am_Server());
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cPlayer * p_player = cPlayerManager::Find_Player(ClientId);
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if (p_player != NULL)
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{
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WWDEBUG_SAY((" Validating client %d against validation server.\n", ClientId));
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CCDKeyAuth::AuthenticateUser(ClientId, p_player->Get_Ip_Address(),
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p_player->Get_GameSpy_Challenge_String().Peek_Buffer(),
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ChallengeResponseString.Peek_Buffer());
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if (ChallengeResponseString.Get_Length() > 31) {
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StringClass tmpstr = ChallengeResponseString;
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if (tmpstr.Get_Length() > 32) tmpstr.Erase(32, tmpstr.Get_Length()-32);
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p_player->Set_GameSpy_Hash_Id(tmpstr);
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}
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p_player->Set_GameSpy_Auth_State(GAMESPY_AUTH_STATE_VALIDATING);
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}
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyCsChallengeResponseEvent::Export_Creation
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(
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BitStreamClass & packet
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)
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{
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WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Export_Creation\n"));
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WWASSERT(cNetwork::I_Am_Only_Client());
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cNetEvent::Export_Creation(packet);
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packet.Add(ClientId);
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WWASSERT(ChallengeResponseString.Get_Length() <= MAX_CHALLENGE_RESPONSE_STRING_LENGTH);
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packet.Add_Terminated_String(ChallengeResponseString.Peek_Buffer());
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cGameSpyCsChallengeResponseEvent::Import_Creation
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(
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BitStreamClass & packet
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)
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{
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WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Import_Creation\n"));
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WWASSERT(cNetwork::I_Am_Server());
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cNetEvent::Import_Creation(packet);
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packet.Get(ClientId);
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packet.Get_Terminated_String(
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ChallengeResponseString.Get_Buffer(MAX_CHALLENGE_RESPONSE_STRING_LENGTH), MAX_CHALLENGE_RESPONSE_STRING_LENGTH);
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Act();
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}
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