mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
83
Code/Commando/god.h
Normal file
83
Code/Commando/god.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//
|
||||
// Filename: god.h
|
||||
// Author: Tom Spencer-Smith
|
||||
// Date: Dec 1998
|
||||
// Description:
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
#if defined(_MSV_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef GOD_H
|
||||
#define GOD_H
|
||||
|
||||
#include "inventory.h"
|
||||
|
||||
class SoldierGameObj;
|
||||
class cPlayer;
|
||||
class Vector3;
|
||||
class ChunkSaveClass;
|
||||
class ChunkLoadClass;
|
||||
class WideStringClass;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class cGod
|
||||
{
|
||||
public:
|
||||
static void Think(void);
|
||||
static cPlayer * Create_Player(int client_id, const WideStringClass & name,
|
||||
int team_choice, unsigned long clanID, bool is_invulnerable = false);
|
||||
|
||||
static void Create_Ai_Player(void);
|
||||
static void Create_Grunt(Vector3 & pos);
|
||||
|
||||
#ifdef WWDEBUG
|
||||
static void Reinitialize_Ai_On_Star(void);
|
||||
#endif // WWDEBUG
|
||||
|
||||
static void Reset( void );
|
||||
static void Star_Killed( void );
|
||||
static void Respawn( void );
|
||||
static void Restart( void );
|
||||
static void Load_Game( void );
|
||||
static void Mission_Failed( void );
|
||||
static void Exit( void );
|
||||
|
||||
static bool Save(ChunkSaveClass & csave);
|
||||
static bool Load(ChunkLoadClass & cload);
|
||||
|
||||
static void Store_Inventory( SoldierGameObj * );
|
||||
static void Restore_Inventory( SoldierGameObj * );
|
||||
static void Reset_Inventory( void );
|
||||
|
||||
private:
|
||||
static SoldierGameObj * Create_Commando(int client_id, int player_type);
|
||||
static SoldierGameObj * Create_Commando(cPlayer * p_player);
|
||||
|
||||
static int State;
|
||||
|
||||
static InventoryClass LevelStartInventory;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
#endif // GOD_H
|
||||
|
||||
Reference in New Issue
Block a user