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Initial commit of Command & Conquer Renegade source code.
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154
Code/Commando/inputconfig.cpp
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154
Code/Commando/inputconfig.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/inputconfig.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 7/18/01 6:09p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "inputconfig.h"
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#include "chunkio.h"
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#include "debug.h"
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////////////////////////////////////////////////////////////////
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// Save/load constants
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////////////////////////////////////////////////////////////////
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enum
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{
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CHUNKID_VARIABLES = 0x07181106,
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};
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enum
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{
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VARID_DISPLAY_NAME = 1,
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VARID_FILENAME,
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VARID_IS_DEFAULT,
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VARID_IS_CUSTOM,
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};
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////////////////////////////////////////////////////////////////
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//
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// Save
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//
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////////////////////////////////////////////////////////////////
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void
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InputConfigClass::Save (ChunkSaveClass &csave)
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{
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//
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// Save the variables to their own chunk
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//
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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WRITE_MICRO_CHUNK_WIDESTRING (csave, VARID_DISPLAY_NAME, DisplayName);
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WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_FILENAME, Filename);
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WRITE_MICRO_CHUNK (csave, VARID_IS_DEFAULT, IsDefault);
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WRITE_MICRO_CHUNK (csave, VARID_IS_CUSTOM, IsCustom);
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csave.End_Chunk ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Load
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//
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////////////////////////////////////////////////////////////////
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void
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InputConfigClass::Load (ChunkLoadClass &cload)
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{
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//
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// Read all the sub-chunks
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//
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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default:
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Debug_Say (("Unrecognized InputConfigClass::Load Chunk ID\n"));
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break;
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}
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cload.Close_Chunk ();
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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////////////////////////////////////////////////////////////////
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void
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InputConfigClass::Load_Variables (ChunkLoadClass &cload)
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{
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//
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// Read all the microchunks
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//
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while (cload.Open_Micro_Chunk ()) {
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switch(cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK_WIDESTRING (cload, VARID_DISPLAY_NAME, DisplayName);
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READ_MICRO_CHUNK_WWSTRING (cload, VARID_FILENAME, Filename);
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READ_MICRO_CHUNK (cload, VARID_IS_DEFAULT, IsDefault);
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READ_MICRO_CHUNK (cload, VARID_IS_CUSTOM, IsCustom);
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}
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cload.Close_Micro_Chunk ();
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// operator=
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//
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////////////////////////////////////////////////////////////////
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const InputConfigClass &
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InputConfigClass::operator= (const InputConfigClass &src)
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{
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if (&src != this) {
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DisplayName = src.DisplayName;
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Filename = src.Filename;
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IsDefault = src.IsDefault;
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IsCustom = src.IsCustom;
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}
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return *this;
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}
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