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Initial commit of Command & Conquer Renegade source code.
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134
Code/Commando/inputconfigmgr.h
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134
Code/Commando/inputconfigmgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/inputconfigmgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 7/26/01 9:45a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __INPUT_CONFIG_MGR_H
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#define __INPUT_CONFIG_MGR_H
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#include "inputconfig.h"
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#include "vector.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class ChunkSaveClass;
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class ChunkLoadClass;
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////////////////////////////////////////////////////////////////
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//
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// InputConfigMgrClass
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//
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////////////////////////////////////////////////////////////////
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class InputConfigMgrClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Save/load support
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//
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static void Save (void);
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static void Load (void);
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//
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// Current configuration support
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//
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static bool Get_Current_Configuration (InputConfigClass &config);
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static int Get_Current_Configuration_Index (void) { return CurrentConfigIndex; }
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static void Load_Current_Configuration (void);
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static void Load_Default_Configuration (void);
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static void Load_Configuration (const InputConfigClass &config);
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static void Save_Current_Configuration (void);
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static void Save_Configuration (const InputConfigClass &config);
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//
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// Configuration list support
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//
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static int Add_Configuration (const WCHAR *display_name);
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static void Delete_Configuration (const char *filename);
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static void Delete_Configuration (int index);
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//
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// Configuration list access
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//
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static int Get_Configuration_Count (void) { return ConfigList.Count (); }
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static void Get_Configuration (int index, InputConfigClass &config) { config = ConfigList[index]; }
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private:
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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static int Find_Configuration (const char *filename);
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static void Get_Unique_Config_Filename (StringClass &filename);
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static void Get_Config_Path (StringClass &full_path);
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//
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// Save/load support
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//
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static void Save_Variables (ChunkSaveClass &csave);
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static void Load_Variables (ChunkLoadClass &cload);
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static void Save_Config_List (ChunkSaveClass &csave);
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static void Load_Config_List (ChunkLoadClass &cload);
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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static DynamicVectorClass<InputConfigClass> ConfigList;
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static int CurrentConfigIndex;
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};
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#endif //__INPUT_CONFIG_MGR_H
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