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Initial commit of Command & Conquer Renegade source code.
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90
Code/Commando/langmode.cpp
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90
Code/Commando/langmode.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/langmode.cpp $*
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* *
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* $Author:: Denzil_l $*
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* *
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* $Modtime:: 11/16/01 1:29p $*
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* *
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* $Revision:: 21 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "langmode.h" // I WANNA BE FIRST!
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#include "miscutil.h"
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#include "wwdebug.h"
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#include "wwprofile.h"
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//
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// class statics
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//
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cLanChat * LanGameModeClass::PLanChat = NULL;
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//-----------------------------------------------------------------------------
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//
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// called when the mode is activated
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//
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void LanGameModeClass::Init(void)
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{
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WWDEBUG_SAY(("LanGameModeClass::Init\n"));
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WWASSERT(PLanChat == NULL);
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PLanChat = new cLanChat();
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WWASSERT(PLanChat != NULL);
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}
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//-----------------------------------------------------------------------------
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//
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// called when the mode is deactivated
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//
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void LanGameModeClass::Shutdown(void)
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{
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WWDEBUG_SAY(("LanGameModeClass::Shutdown"));
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WWASSERT(PLanChat != NULL);
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delete PLanChat;
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PLanChat = NULL;
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}
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//-----------------------------------------------------------------------------
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//
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// called each time through the main loop
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//
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void LanGameModeClass::Think(void)
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{
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WWPROFILE( "Lan Think" );
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WWASSERT(PLanChat != NULL);
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PLanChat->Think();
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}
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//-----------------------------------------------------------------------------
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cLanChat * LanGameModeClass::Get_Lan_Interface(void)
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{
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//WWASSERT(PLanChat != NULL);
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return PLanChat;
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}
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