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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/langmode.h
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68
Code/Commando/langmode.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/langmode.h $*
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* *
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* $Author:: Denzil_l $*
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* *
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* $Modtime:: 11/16/01 1:30p $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSV_VER)
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#pragma once
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#endif
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#ifndef LANGMODE_H
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#define LANGMODE_H
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#include "GameMode.h"
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#include "LanChat.h"
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#define PLC LanGameModeClass::Get_Lan_Interface()
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//
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// Game Mode to do LAN interface
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//
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class LanGameModeClass :
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public GameModeClass
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{
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public:
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static cLanChat * Get_Lan_Interface(void);
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virtual const char *Name(void) { return "LAN"; } // the name of this mode
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virtual void Init(void); // called when the mode is activated
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virtual void Shutdown(void); // called when the mode is deactivated
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virtual void Think(void); // called each time through the main loop
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virtual void Render(void) {}; // called each time through the main loop
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private:
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static cLanChat * PLanChat;
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};
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#endif // LANGMODE_H
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