mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
84
Code/Commando/level.cpp
Normal file
84
Code/Commando/level.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/commando/level.cpp $*
|
||||
* *
|
||||
* $Author:: Patrick $*
|
||||
* *
|
||||
* $Modtime:: 1/16/02 8:56a $*
|
||||
* *
|
||||
* $Revision:: 81 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "level.h"
|
||||
#include "combat.h"
|
||||
#include "pscene.h"
|
||||
#include "savegame.h"
|
||||
#include "WWAudio.H"
|
||||
#include "SoundScene.h"
|
||||
#include "gameobjmanager.h"
|
||||
#include "assets.h"
|
||||
#include "transition.h"
|
||||
#include "conversationmgr.h"
|
||||
#include "wwprofile.h"
|
||||
#include "phys.h"
|
||||
#include "rendobj.h"
|
||||
|
||||
/*
|
||||
** Release all objects and resources loaded for this level
|
||||
*/
|
||||
void LevelManager::Release_Level( void )
|
||||
{
|
||||
WWPROFILE( "Release Level" );
|
||||
SaveGameManager::Set_Map_Filename( NULL );
|
||||
ConversationMgrClass::Reset_Active_Conversations ();
|
||||
|
||||
//
|
||||
// Stop (and free) any currently playing sounds
|
||||
//
|
||||
WWASSERT(WWAudioClass::Get_Instance() != NULL);
|
||||
SoundSceneClass *sound_scene = WWAudioClass::Get_Instance ()->Get_Sound_Scene ();
|
||||
if( sound_scene != NULL ) {
|
||||
sound_scene->Flush_Scene ();
|
||||
}
|
||||
|
||||
WWAudioClass::Get_Instance ()->Flush_Playlist ();
|
||||
|
||||
GameObjManager::Destroy_All(); // Kill All Objects (including the Camera)
|
||||
|
||||
TransitionManager::Reset();
|
||||
|
||||
{WWPROFILE( "Scene remove" );
|
||||
COMBAT_SCENE->Remove_All();
|
||||
}
|
||||
|
||||
{WWPROFILE( "Free assets" );
|
||||
WW3DAssetManager::Get_Instance()->Free_Assets();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user