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Initial commit of Command & Conquer Renegade source code.
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274
Code/Commando/modpackage.cpp
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274
Code/Commando/modpackage.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : commando *
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* *
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* $Archive:: /Commando/Code/commando/modpackage.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 2/14/02 4:09p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "modpackage.h"
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#include "init.h"
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#include "mixfile.h"
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#include "realcrc.h"
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#include "crc.h"
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#include "ffactory.h"
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#include "wwfile.h"
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//////////////////////////////////////////////////////////////////////
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//
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// ModPackageClass
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//
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//////////////////////////////////////////////////////////////////////
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ModPackageClass::ModPackageClass (void) :
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FileCRC (0)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// ~ModPackageClass
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//
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//////////////////////////////////////////////////////////////////////
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ModPackageClass::~ModPackageClass (void)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Set_Package_Filename
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//
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//////////////////////////////////////////////////////////////////////
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void
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ModPackageClass::Set_Package_Filename (const char *name)
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{
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PackageFilename = name;
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//
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// Name the package from its filename minus the file extension.
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//
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StringClass temp_str = name;
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char *extension = ::strrchr (temp_str.Peek_Buffer (), '.');
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if (extension != NULL) {
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extension[0] = 0;
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Name = temp_str;
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} else {
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Name = name;
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Build_Level_List
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//
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//////////////////////////////////////////////////////////////////////
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void
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ModPackageClass::Build_Level_List (DynamicVectorClass<StringClass> &list) const
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{
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MixFileFactoryClass factory (PackageFilename, &RenegadeBaseFileFactory);
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//
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// Get a list of all the files in this mix file
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//
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DynamicVectorClass<StringClass> files_in_mix;
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files_in_mix.Set_Growth_Step (1000);
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factory.Build_Filename_List (files_in_mix);
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//
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// Now, add any files that match the supplied wildcard to our master list
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//
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for (int file_index = 0; file_index < files_in_mix.Count (); file_index ++) {
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const char *filename = files_in_mix[file_index];
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StringClass temp_str (filename, true);
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::strlwr (temp_str.Peek_Buffer ());
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//
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// Add this file to our list if it matches the mask
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//
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if (::strstr (filename, ".lsd") != 0) {
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list.Add (filename);
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}
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Find_Map_From_CRC
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//
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//////////////////////////////////////////////////////////////////////
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bool
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ModPackageClass::Find_Map_From_CRC (uint32 crc, StringClass *map_name) const
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{
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bool retval = false;
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//
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// Build a list of levels inside this mod
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//
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DynamicVectorClass<StringClass> list;
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Build_Level_List (list);
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//
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// Check each level filename until we've found the one that
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// matches the CRC
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//
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for (int index = 0; index < list.Count (); index ++) {
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if (::CRC_Stringi (list[index]) == crc) {
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(*map_name) = list[index];
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retval = true;
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}
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}
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return retval;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Compute_CRC
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//
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//////////////////////////////////////////////////////////////////////
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void
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ModPackageClass::Compute_CRC (void)
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{
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FileCRC = 0;
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//
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// Get a file object for the package
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//
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FileClass *file = _TheFileFactory->Get_File (PackageFilename);
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if (file != NULL) {
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//
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// Open the file
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//
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if (file->Is_Available ()) {
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file->Open (FileClass::READ);
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CRCEngine crc_engine;
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//
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// Crc the contents of the file
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//
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int file_size = file->Size ();
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uint8 buffer[4096];
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while (file_size > 0) {
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//
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// Read the data from the source file
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//
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int bytes = min (file_size, (int)sizeof (buffer));
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int copied_size = file->Read (buffer, bytes);
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file_size -= copied_size;
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if (copied_size <= 0) {
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break;
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}
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//
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// Add this data to the CRC engine
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//
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crc_engine (buffer, copied_size);
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}
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//
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// Get the accumulated CRC result from the CRC engine
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//
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FileCRC = crc_engine ();
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//
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// Close the file
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//
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file->Close ();
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}
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//
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// Return the file
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//
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_TheFileFactory->Return_File (file);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_CRC
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//
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//////////////////////////////////////////////////////////////////////
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uint32
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ModPackageClass::Get_CRC (void)
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{
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if (FileCRC == 0) {
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Compute_CRC ();
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}
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return FileCRC;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Get_Map_Index
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//
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//////////////////////////////////////////////////////////////////////
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int
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ModPackageClass::Get_Map_Index (const char *map_name)
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{
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int retval = 0;
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//
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// Build the list of all maps in this mod
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//
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DynamicVectorClass<StringClass> list;
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Build_Level_List (list);
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//
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// Try to find the map in the list
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//
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for (int index = 0; index < list.Count (); index ++) {
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if (list[index].Compare_No_Case (map_name) == 0) {
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retval = index;
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break;
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}
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}
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return retval;
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}
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