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Initial commit of Command & Conquer Renegade source code.
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97
Code/Commando/overlay.h
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97
Code/Commando/overlay.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/overlay.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 5/14/01 4:19p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef OVERLAY_H
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#define OVERLAY_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef GAMEMODE_H
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#include "gamemode.h"
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#endif
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class CameraClass;
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class SimpleSceneClass;
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class RenderObjClass;
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#define OVERLAY_SCENE OverlayGameModeClass::Scene
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#define OVERLAY_CAMERA OverlayGameModeClass::Camera
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/*
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** Game Mode to display screen images
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*/
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class OverlayGameModeClass : public GameModeClass {
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public:
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virtual const char *Name() { return "Overlay"; } // the name of this mode
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virtual void Init(); // called when the mode is activated
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virtual void Shutdown(); // called when the mode is deactivated
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virtual void Think() {} // called each time through the main loop
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virtual void Render(); // called each time through the main loop
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static SimpleSceneClass * Scene;
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static CameraClass * Camera;
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};
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/*
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** Game Mode to display W3D overlay files
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*/
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class Overlay3DGameModeClass : public GameModeClass {
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public:
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virtual const char *Name() { return "Overlay3D"; } // the name of this mode
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virtual void Init(); // called when the mode is activated
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virtual void Shutdown(); // called when the mode is deactivated
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virtual void Think(); // called each time through the main loop
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virtual void Render(); // called each time through the main loop
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void Start_Intro( void );
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void Start_End_Screen( void );
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private:
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void Release_Model( void );
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void Set_Model( const char * name, const char * anim_name );
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static SimpleSceneClass * Scene;
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static CameraClass * Camera;
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static RenderObjClass * Model;
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static float ModelTimer;
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static bool EndScreen;
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};
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#endif
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