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Initial commit of Command & Conquer Renegade source code.
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199
Code/Commando/playerkill.cpp
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199
Code/Commando/playerkill.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/playerkill.cpp $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 11/09/01 12:31p $*
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* *
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* $Revision:: 10 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "playerkill.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "networkobjectfactory.h"
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#include "textdisplay.h"
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#include "wwaudio.h"
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#include "playermanager.h"
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#include "matrix3d.h"
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#include "cnetwork.h"
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#include "gametype.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "apppackettypes.h"
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#include "messagewindow.h"
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DECLARE_NETWORKOBJECT_FACTORY(cPlayerKill, NETCLASSID_PLAYERKILL);
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//-----------------------------------------------------------------------------
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cPlayerKill::cPlayerKill(void)
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{
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KillerId = PLAYER_ID_UNKNOWN;
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VictimId = PLAYER_ID_UNKNOWN;
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Set_App_Packet_Type(APPPACKETTYPE_PLAYERKILLEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cPlayerKill::Init(int killer_id, int victim_id)
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{
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WWASSERT(cNetwork::I_Am_Server());
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KillerId = killer_id;
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VictimId = victim_id;
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//
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// This skips the local client
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//
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Set_Object_Dirty_Bit(BIT_CREATION, true);
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if (cNetwork::I_Am_Client())
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{
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Act();
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}
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}
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//-----------------------------------------------------------------------------
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void
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cPlayerKill::Act(void)
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{
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if (IS_MISSION ||
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GameModeManager::Find("Menu")->Is_Active() ||
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!GameModeManager::Find("Combat")->Is_Active()) {
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return;
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}
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WideStringClass killer_name = TRANSLATION(IDS_MP_SOMEBODY);
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WideStringClass victim_name = TRANSLATION(IDS_MP_SOMEBODY);
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cPlayer * p_killer = NULL;
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cPlayer * p_victim = NULL;
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if (KillerId != PLAYER_ID_UNKNOWN) {
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p_killer = cPlayerManager::Find_Player(KillerId);
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if (p_killer != NULL) {
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killer_name = p_killer->Get_Name();
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}
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}
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if (VictimId != PLAYER_ID_UNKNOWN) {
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p_victim = cPlayerManager::Find_Player(VictimId);
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if (p_victim != NULL) {
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victim_name = p_victim->Get_Name();
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}
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}
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/*
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if (cPlayerManager::Is_Kill_Treasonous(p_killer, p_victim)) {
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WideStringClass formatted_text;
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formatted_text.Format(
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L"%s %s %s\n",
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killer_name,
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TRANSLATION(IDS_MP_TREASON_PHRASE),
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victim_name);
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WWASSERT(Get_Text_Display() != NULL);
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Get_Text_Display()->Print_Informational(formatted_text);
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} else {
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WideStringClass formatted_text;
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formatted_text.Format(
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L"%s %s %s\n",
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killer_name,
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TRANSLATION(IDS_MP_DEFAULT_KILL_PHRASE),
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victim_name);
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WWASSERT(Get_Text_Display() != NULL);
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Get_Text_Display()->Print_Informational(formatted_text);
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if (cNetwork::I_Am_Client() && KillerId == cNetwork::Get_My_Id() &&
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KillerId != VictimId) {
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WWAudioClass::Get_Instance()->Create_Instant_Sound("My_Kill", Matrix3D(1));
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}
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}
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*/
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if (p_killer != NULL && p_victim != NULL) {
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WWASSERT(CombatManager::Get_Message_Window() != NULL);
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//
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// Determine which message to display
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//
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WideStringClass message;
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if (cPlayerManager::Is_Kill_Treasonous(p_killer, p_victim)) {
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message.Format(TRANSLATION(IDS_MP_TREASON_PHRASE));
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} else {
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message.Format(TRANSLATION(IDS_MP_DEFAULT_KILL_PHRASE));
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if (cNetwork::I_Am_Client() && KillerId == cNetwork::Get_My_Id() &&
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KillerId != VictimId) {
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WWAudioClass::Get_Instance()->Create_Instant_Sound("My_Kill", Matrix3D(1));
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}
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}
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//
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// Display the message...
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//
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WideStringClass formatted_text;
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formatted_text.Format(L"%s %s %s\n", killer_name.Peek_Buffer (), message.Peek_Buffer (), victim_name.Peek_Buffer ());
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CombatManager::Get_Message_Window ()->Add_Message (formatted_text, p_killer->Get_Color ());
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}
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cPlayerKill::Export_Creation(BitStreamClass & packet)
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{
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cNetEvent::Export_Creation(packet);
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packet.Add(KillerId);
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packet.Add(VictimId);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cPlayerKill::Import_Creation(BitStreamClass & packet)
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{
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cNetEvent::Import_Creation(packet);
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WWASSERT(cNetwork::I_Am_Only_Client());
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packet.Get(KillerId);
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packet.Get(VictimId);
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Act();
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}
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