mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 15:41:39 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
505
Code/Commando/renegadedialogmgr.cpp
Normal file
505
Code/Commando/renegadedialogmgr.cpp
Normal file
@@ -0,0 +1,505 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Combat *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/commando/renegadedialogmgr.cpp $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 2/19/02 2:00p $*
|
||||
* *
|
||||
* $Revision:: 51 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#include "renegadedialogmgr.h"
|
||||
#include "dialogmgr.h"
|
||||
#include "dialogbase.h"
|
||||
#include "dialogtests.h"
|
||||
#include "dialogresource.h"
|
||||
#include "dlgloadspgame.h"
|
||||
#include "dlgevaencyclopedia.h"
|
||||
#include "dlgmultiplayoptions.h"
|
||||
#include "dlgcharacteroptions.h"
|
||||
#include "dlgcheatoptions.h"
|
||||
#include "dlgtechoptions.h"
|
||||
#include "dlgmovieoptions.h"
|
||||
#include "dlgpreviewoptions.h"
|
||||
#include "dlgcredits.h"
|
||||
#include "inputctrl.h"
|
||||
#include "translatedb.h"
|
||||
#include "string_ids.h"
|
||||
#include "dlgmplanhostoptions.h"
|
||||
#include "dlginternetoptions.h"
|
||||
#include "gamemode.h"
|
||||
#include "dlgmplangamelist.h"
|
||||
#include "directinput.h"
|
||||
#include "input.h"
|
||||
#include "dlgmainmenu.h"
|
||||
#include "dlgwebpage.h"
|
||||
#include "dlgmpwolpagebuddy.h"
|
||||
#include "dlgmpwolbuddies.h"
|
||||
#include "dlgmpwolchat.h"
|
||||
#include "dlgmpwolgamelist.h"
|
||||
#include "dlgsavegame.h"
|
||||
#include "dlgcontrols.h"
|
||||
#include "dlgmpwolquickmatchoptions.h"
|
||||
#include "dlgmpwolmain.h"
|
||||
#include "dlgwolsettings.h"
|
||||
#include "dlghelpscreen.h"
|
||||
#include "dlgcncreference.h"
|
||||
#include "wwmemlog.h"
|
||||
#include "consolemode.h"
|
||||
#include "specialbuilds.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Globals
|
||||
////////////////////////////////////////////////////////////////
|
||||
WWUIInputClass * _TheWWUIInput = NULL;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Static data
|
||||
////////////////////////////////////////////////////////////////
|
||||
DialogFactoryBaseClass *FactoryArray[FACTORY_COUNT] =
|
||||
{
|
||||
new DialogFactoryClass<StartSPGameDialogClass>,
|
||||
NULL,
|
||||
NULL,
|
||||
new DialogFactoryClass<OptionsMenuClass>,
|
||||
new DialogFactoryClass<DifficultyMenuClass>,
|
||||
NULL, //IDC_MENU_START_TUTORIAL_BUTTON
|
||||
new DialogFactoryClass<LoadSPGameMenuClass>,
|
||||
NULL, //IDC_MENU_DIFFCULTY01_BUTTON
|
||||
NULL, //IDC_MENU_DIFFCULTY02_BUTTON
|
||||
NULL, //IDC_MENU_DIFFCULTY04_BUTTON
|
||||
NULL, //IDC_MENU_DIFFCULTY04_BUTTON
|
||||
new DialogFactoryClass<ControlsMenuClass>,
|
||||
new DialogFactoryClass<CharacterOptionsMenuClass>,
|
||||
new DialogFactoryClass<CheatOptionsMenuClass>,
|
||||
new DialogFactoryClass<TechOptionsMenuClass>,
|
||||
new DialogFactoryClass<MovieOptionsMenuClass>,
|
||||
new DialogFactoryClass<PreviewOptionsMenuClass>,
|
||||
new DialogFactoryClass<CreditsMenuClass>,
|
||||
new DialogFactoryClass<QuitVerificationDialogClass>,
|
||||
new DialogFactoryClass<EVAEncyclopediaMenuClass>,
|
||||
new DialogFactoryClass<MainMenuDialogClass>,
|
||||
new DialogFactoryClass<SaveGameMenuClass>,
|
||||
new DialogFactoryClass<MPLanMenuClass>,
|
||||
//new DialogFactoryClass<MPInternetMenuClass>,
|
||||
NULL,
|
||||
NULL,//new DialogFactoryClass<MPGameMenuClass>,
|
||||
new DialogFactoryClass<MPJoinMenuClass>,
|
||||
NULL,//new DialogFactoryClass<MPServerStartMenuClass>,
|
||||
new DialogFactoryClass<MultiplayOptionsMenuClass>,
|
||||
NULL,
|
||||
new DialogFactoryClass<MPWolMainMenuClass>,
|
||||
new DialogFactoryClass<MPLanGameListMenuClass>,
|
||||
NULL, //IDC_MENU_MP_LAN_JOIN_BUTTON
|
||||
NULL, //IDC_MENU_MP_LAN_START_BUTTON
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Local Prototypes
|
||||
////////////////////////////////////////////////////////////////
|
||||
bool CALLBACK Default_On_Command (DialogBaseClass *dialog, int ctrl_id, int mesage_id, DWORD param);
|
||||
void Stop_Main_Loop (int);
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// RenegadeUIInputClass
|
||||
////////////////////////////////////////////////////////////////
|
||||
class RenegadeUIInputClass : public WWUIInputClass
|
||||
{
|
||||
const Vector3 &
|
||||
Get_Mouse_Pos (void) const
|
||||
{
|
||||
DirectInput::Get_Cursor_Pos (&MousePos);
|
||||
return MousePos;
|
||||
}
|
||||
|
||||
void
|
||||
Set_Mouse_Pos (const Vector3 &pos)
|
||||
{
|
||||
MousePos = pos;
|
||||
DirectInput::Reset_Cursor_Pos (Vector2 (pos.X, pos.Y));
|
||||
return ;
|
||||
}
|
||||
|
||||
bool
|
||||
Is_Button_Down (int vk_mouse_button_id)
|
||||
{
|
||||
bool retval = false;
|
||||
switch (vk_mouse_button_id)
|
||||
{
|
||||
case VK_LBUTTON:
|
||||
retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_LEFT);
|
||||
break;
|
||||
|
||||
case VK_MBUTTON:
|
||||
retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_CENTER);
|
||||
break;
|
||||
|
||||
case VK_RBUTTON:
|
||||
retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_RIGHT);
|
||||
break;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void
|
||||
Enter_Menu_Mode (void)
|
||||
{
|
||||
Input::Menu_Enable (true);
|
||||
return ;
|
||||
}
|
||||
|
||||
void
|
||||
Exit_Menu_Mode (void)
|
||||
{
|
||||
Input::Menu_Enable (false);
|
||||
DirectInput::Eat_Mouse_Held_States ();
|
||||
return ;
|
||||
}
|
||||
|
||||
private:
|
||||
mutable Vector3 MousePos;
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Initialize
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
void
|
||||
RenegadeDialogMgrClass::Initialize (void)
|
||||
{
|
||||
WWMEMLOG(MEM_GAMEDATA);
|
||||
const char * STYLE_MGR_INI = "stylemgr.ini";
|
||||
|
||||
_TheWWUIInput = new RenegadeUIInputClass;
|
||||
_TheWWUIInput->InitIME(MainWindow);
|
||||
|
||||
//
|
||||
// Simple-pass thru to the WWUI dialog mgr system
|
||||
//
|
||||
if (!ConsoleBox.Is_Exclusive()) {
|
||||
DialogBaseClass::Set_Default_Command_Handler (Default_On_Command);
|
||||
DialogMgrClass::Initialize (STYLE_MGR_INI);
|
||||
}
|
||||
DialogMgrClass::Install_Input (_TheWWUIInput);
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Do_Simple_Dialog
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
void
|
||||
RenegadeDialogMgrClass::Do_Simple_Dialog (int dlg_res_id)
|
||||
{
|
||||
//
|
||||
// Show the dialog
|
||||
//
|
||||
PopupDialogClass *dialog = new PopupDialogClass (dlg_res_id);
|
||||
dialog->Start_Dialog ();
|
||||
REF_PTR_RELEASE (dialog);
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Goto_Location
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
void
|
||||
RenegadeDialogMgrClass::Goto_Location (LOCATION location)
|
||||
{
|
||||
WWMEMLOG(MEM_GAMEDATA);
|
||||
|
||||
switch (location)
|
||||
{
|
||||
case LOC_MAIN_MENU:
|
||||
MainMenuDialogClass::Display ();
|
||||
break;
|
||||
|
||||
case LOC_SPLASH_IN:
|
||||
START_DIALOG (SplashIntroMenuDialogClass);
|
||||
break;
|
||||
|
||||
case LOC_SPLASH_OUT:
|
||||
START_DIALOG (SplashOutroMenuDialogClass);
|
||||
break;
|
||||
|
||||
case LOC_INTERNET_MAIN:
|
||||
MPWolMainMenuClass::Display ();
|
||||
break;
|
||||
|
||||
case LOC_INTERNET_GAME_LIST:
|
||||
MPWolGameListMenuClass::DoDialog ();
|
||||
break;
|
||||
|
||||
case LOC_LAN_MAIN:
|
||||
MPLanGameListMenuClass::Display ();
|
||||
break;
|
||||
|
||||
case LOC_ENCYCLOPEDIA:
|
||||
EVAEncyclopediaMenuClass::Display ();
|
||||
break;
|
||||
|
||||
case LOC_OBJECTIVES:
|
||||
EVAEncyclopediaMenuClass::Display (EVAEncyclopediaMenuClass::TAB_OBJECTIVES);
|
||||
break;
|
||||
|
||||
case LOC_MAP:
|
||||
EVAEncyclopediaMenuClass::Display (EVAEncyclopediaMenuClass::TAB_MAP);
|
||||
break;
|
||||
|
||||
case LOC_CNC_REFERENCE:
|
||||
CnCReferenceMenuClass::Display ();
|
||||
break;
|
||||
|
||||
case LOC_LOAD_GAME:
|
||||
LoadSPGameMenuClass::Display ();
|
||||
break;
|
||||
|
||||
case LOC_IN_GAME_HELP:
|
||||
HelpScreenDialogClass::Display ();
|
||||
break;
|
||||
|
||||
//GAMESPY
|
||||
case LOC_GAMESPY_MAIN:
|
||||
START_DIALOG (GameSpyMainDialogClass);
|
||||
break;
|
||||
}
|
||||
|
||||
//
|
||||
// Activate the menu game mode (if necessary)
|
||||
//
|
||||
GameModeClass *menu_game_mode = GameModeManager::Find ("Menu");
|
||||
if (menu_game_mode != NULL && menu_game_mode->Is_Active () == false) {
|
||||
menu_game_mode->Activate ();
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Shutdown
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
void
|
||||
RenegadeDialogMgrClass::Shutdown (void)
|
||||
{
|
||||
//
|
||||
// Simple-pass thru to the WWUI dialog mgr system
|
||||
//
|
||||
DialogMgrClass::Shutdown ();
|
||||
|
||||
//
|
||||
// Release our hold on the input mechanism
|
||||
//
|
||||
REF_PTR_RELEASE (_TheWWUIInput);
|
||||
|
||||
//
|
||||
// Free the factories so we don't get memory leaks when we quit. ST - 6/11/2001 8:23PM
|
||||
//
|
||||
for (int i=0 ; i<FACTORY_COUNT ; i++) {
|
||||
if (FactoryArray[i]) {
|
||||
delete FactoryArray[i];
|
||||
FactoryArray[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Default_On_Command
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
bool CALLBACK
|
||||
Default_On_Command (DialogBaseClass *dialog, int ctrl_id, int mesage_id, DWORD param)
|
||||
{
|
||||
bool handled = true;
|
||||
|
||||
//
|
||||
// Is this one of our "auto-link" buttons?
|
||||
//
|
||||
if (ctrl_id >= DIALOG_LINK_FIRST && ctrl_id < DIALOG_LINK_LAST) {
|
||||
if (FactoryArray[ctrl_id - DIALOG_LINK_FIRST] != NULL) {
|
||||
|
||||
//
|
||||
// Do the dialog associated with this command
|
||||
//
|
||||
FactoryArray[ctrl_id - DIALOG_LINK_FIRST]->Do_Dialog ();
|
||||
}
|
||||
}
|
||||
|
||||
switch (ctrl_id)
|
||||
{
|
||||
case IDC_MENU_BACK_BUTTON:
|
||||
case IDC_BACK:
|
||||
case IDCANCEL:
|
||||
{
|
||||
dialog->End_Dialog ();
|
||||
break ;
|
||||
}
|
||||
|
||||
case IDC_MP_SHORTCUT_NEWS:
|
||||
DlgWebPage::DoDialog("News");
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_CLANS:
|
||||
DlgWebPage::DoDialog("BattleClans");
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_RANKINGS:
|
||||
DlgWebPage::DoDialog("Ladder");
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_ACCOUNT:
|
||||
DlgWOLSettings::DoDialog();
|
||||
break;
|
||||
|
||||
#ifdef QUICKMATCH_OPTIONS
|
||||
case IDC_MP_SHORTCUT_QUICKMATCH_OPTIONS:
|
||||
START_DIALOG(MPWolQuickMatchOptionsMenuClass);
|
||||
break;
|
||||
#endif // QUICKMATCH_OPTIONS
|
||||
|
||||
case IDC_MP_SHORTCUT_NET_STATUS:
|
||||
DlgWebPage::DoDialog("NetStatus");
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_BUDDIES:
|
||||
MPWolBuddiesMenuClass::Display();
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_PAGE_BUDDY:
|
||||
START_DIALOG (MPWolPageBuddyPopupClass);
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_CHAT:
|
||||
MPWolChatMenuClass::DoDialog();
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_GAMELIST:
|
||||
MPWolGameListMenuClass::DoDialog();
|
||||
break;
|
||||
|
||||
case IDC_MP_SHORTCUT_INTERNET_OPTIONS:
|
||||
START_DIALOG (MultiplayOptionsMenuClass);
|
||||
break;
|
||||
|
||||
case IDC_QUIT:
|
||||
#ifdef MULTIPLAYERDEMO
|
||||
DialogMgrClass::Flush_Dialogs ();
|
||||
|
||||
START_DIALOG (SplashOutroMenuDialogClass);
|
||||
/*dialog->End_Dialog ();
|
||||
{
|
||||
MainMenuDialogClass *main_menu = MainMenuDialogClass::Get_Instance ();
|
||||
if (main_menu != NULL) {
|
||||
main_menu->End_Dialog ();
|
||||
}
|
||||
}*/
|
||||
#else
|
||||
Stop_Main_Loop (EXIT_SUCCESS);
|
||||
#endif //MULTIPLAYERDEMO
|
||||
break ;
|
||||
|
||||
default:
|
||||
handled = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Called as follows: If IDS_TEST is the string you wish to load and
|
||||
// WCHAR Buffer[128] is your buffer, the call would be
|
||||
// MyLoadStringW(IDS_TEST,Buffer,128);
|
||||
// If it succeeds, the function returns the number of characters copied
|
||||
// into the buffer, not including the NULL terminating character, or
|
||||
// zero if the string resource does not exist.
|
||||
//
|
||||
int MyLoadStringW (UINT str_id, LPWSTR buffer, int buffer_len)
|
||||
{
|
||||
//
|
||||
// Compute the block and offset
|
||||
//
|
||||
int block = (str_id >> 4) + 1;
|
||||
int num = str_id & 0xF;
|
||||
|
||||
//
|
||||
// Find the resource
|
||||
//
|
||||
HRSRC resource = ::FindResourceEx (NULL, RT_STRING, MAKEINTRESOURCE (block),
|
||||
MAKELANGID (LANG_NEUTRAL, SUBLANG_NEUTRAL));
|
||||
|
||||
//
|
||||
// Load the resource into memory
|
||||
//
|
||||
HGLOBAL hglobal = ::LoadResource (NULL, resource);
|
||||
LPWSTR res_string = (LPWSTR)::LockResource (hglobal);
|
||||
|
||||
int length = 0;
|
||||
if (res_string != NULL) {
|
||||
|
||||
for (int index = 0; index < num; index ++) {
|
||||
res_string += *res_string + 1;
|
||||
}
|
||||
|
||||
//
|
||||
// Copy the string to our buffer
|
||||
//
|
||||
length = min ((int)(buffer_len - 1), (int)(*res_string));
|
||||
::wcsncpy (buffer, res_string + 1, length);
|
||||
}
|
||||
|
||||
//
|
||||
// Null terminate the buffer
|
||||
//
|
||||
buffer[length] = '\0';
|
||||
|
||||
//
|
||||
// Return the number of bytes copied
|
||||
//
|
||||
return length;
|
||||
}
|
||||
Reference in New Issue
Block a user