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Initial commit of Command & Conquer Renegade source code.
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144
Code/Commando/renegadedialogmgr.h
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144
Code/Commando/renegadedialogmgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/renegadedialogmgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 2/13/02 1:58p $*
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* *
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* $Revision:: 14 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __RENEGADE_DIALOG_MGR_H
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#define __RENEGADE_DIALOG_MGR_H
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#include "dialogfactory.h"
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#include "dialogresource.h"
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#include "wwuiinput.h"
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#include "win.h"
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////////////////////////////////////////////////////////////////
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// Prototypes
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////////////////////////////////////////////////////////////////
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int MyLoadStringW (UINT str_id, LPWSTR buffer, int buffer_len);
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////////////////////////////////////////////////////////////////
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// Macros
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////////////////////////////////////////////////////////////////
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/*#define LOAD_STRING(strobj, strid) \
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::MyLoadStringW (strid, strobj.Get_Buffer (64), 64);*/
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////////////////////////////////////////////////////////////////
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// Constants and globals
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////////////////////////////////////////////////////////////////
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const int FACTORY_COUNT = (DIALOG_LINK_LAST - DIALOG_LINK_FIRST);
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extern DialogFactoryBaseClass * FactoryArray[FACTORY_COUNT];
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extern WWUIInputClass * _TheWWUIInput;
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////////////////////////////////////////////////////////////////
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//
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// RenegadeDialogMgrClass
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//
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////////////////////////////////////////////////////////////////
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class RenegadeDialogMgrClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constants
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////////////////////////////////////////////////////////////////
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typedef enum
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{
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LOC_MAIN_MENU = 0,
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LOC_INTERNET_MAIN,
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LOC_INTERNET_GAME_LIST,
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LOC_LAN_MAIN,
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LOC_ENCYCLOPEDIA,
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LOC_OBJECTIVES,
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LOC_MAP,
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LOC_CNC_REFERENCE,
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LOC_LOAD_GAME,
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LOC_IN_GAME_HELP,
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LOC_GAMESPY_MAIN,
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LOC_SPLASH_IN,
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LOC_SPLASH_OUT,
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} LOCATION;
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Dialog creation
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//
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static void Do_Dialog_By_Button_ID (int button_id);
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//
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// Dialog creation
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//
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static void Do_Simple_Dialog (int dlg_res_id);
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//
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// Menu traversal access
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//
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static void Goto_Location (LOCATION location);
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};
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////////////////////////////////////////////////////////////////
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// Inlines
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////////////////////////////////////////////////////////////////
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inline void
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RenegadeDialogMgrClass::Do_Dialog_By_Button_ID (int button_id)
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{
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WWASSERT (button_id >= DIALOG_LINK_FIRST && button_id <= DIALOG_LINK_LAST);
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//
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// Start the dialog
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//
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FactoryArray[button_id - DIALOG_LINK_FIRST]->Do_Dialog ();
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return ;
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}
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#endif //__RENEGADE_DIALOG_MGR_H
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