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Initial commit of Command & Conquer Renegade source code.
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Code/Commando/sbbomanager.h
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67
Code/Commando/sbbomanager.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/sbbomanager.h $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 10/24/01 1:52p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __SBBOMANAGER_H__
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#define __SBBOMANAGER_H__
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//-----------------------------------------------------------------------------
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//
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// Manager for server bandwidth budget out ("sbbo")
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//
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class cSbboManager
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{
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public:
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static void Reset(void);
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static void Think(void);
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static void Increment_Accum_Time_S_Net_Update(float time_increment_s);
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static void Increment_Accum_Time_S_Combat_Think(float time_increment_s);
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static float Get_Net_To_Combat_Ratio(void);
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static bool Toggle_Is_Enabled(void);
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private:
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static float AccumTimeSNetUpdate;
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static float AccumTimeSCombatThink;
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static float NetToCombatRatio;
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static int PoorRatios;
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static int SlowSamples;
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static bool IsEnabled;
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};
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//-----------------------------------------------------------------------------
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#endif // __SBBOMANAGER_H__
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