mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
132
Code/Commando/scoreevent.cpp
Normal file
132
Code/Commando/scoreevent.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Commando/scoreevent.cpp $*
|
||||
* *
|
||||
* $Author:: Tom_s $*
|
||||
* *
|
||||
* $Modtime:: 11/10/01 1:04p $*
|
||||
* *
|
||||
* $Revision:: 6 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "scoreevent.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "networkobjectfactory.h"
|
||||
#include "cnetwork.h"
|
||||
#include "networkobjectmgr.h"
|
||||
#include "gameobjmanager.h"
|
||||
#include "playermanager.h"
|
||||
#include "apppackettypes.h"
|
||||
|
||||
|
||||
DECLARE_NETWORKOBJECT_FACTORY(cScoreEvent, NETCLASSID_SCOREEVENT);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
cScoreEvent::cScoreEvent(void)
|
||||
{
|
||||
SenderId = 0;
|
||||
Amount = 0;
|
||||
|
||||
Set_App_Packet_Type(APPPACKETTYPE_SCOREEVENT);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cScoreEvent::Init(int amount)
|
||||
{
|
||||
WWASSERT(cNetwork::I_Am_Client());
|
||||
|
||||
SenderId = cNetwork::Get_My_Id();
|
||||
Amount = amount;
|
||||
|
||||
Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
|
||||
|
||||
if (cNetwork::I_Am_Server()) {
|
||||
Act();
|
||||
} else {
|
||||
Set_Object_Dirty_Bit(0, BIT_CREATION, true);
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cScoreEvent::Act(void)
|
||||
{
|
||||
WWASSERT(cNetwork::I_Am_Server());
|
||||
|
||||
cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
|
||||
|
||||
if (p_player != NULL && p_player->Invulnerable.Is_True()) {
|
||||
|
||||
//
|
||||
// We use increment rather than set so that it propagates to teams if appropriate
|
||||
//
|
||||
p_player->Increment_Score(Amount);
|
||||
|
||||
WWDEBUG_SAY(("Client %d incrementing score by %d.\n", SenderId, Amount));
|
||||
}
|
||||
|
||||
Set_Delete_Pending();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cScoreEvent::Export_Creation(BitStreamClass & packet)
|
||||
{
|
||||
WWASSERT(cNetwork::I_Am_Client());
|
||||
|
||||
cNetEvent::Export_Creation(packet);
|
||||
|
||||
WWASSERT(SenderId > 0);
|
||||
|
||||
packet.Add(SenderId);
|
||||
packet.Add(Amount);
|
||||
|
||||
Set_Delete_Pending();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cScoreEvent::Import_Creation(BitStreamClass & packet)
|
||||
{
|
||||
cNetEvent::Import_Creation(packet);
|
||||
|
||||
WWASSERT(cNetwork::I_Am_Server());
|
||||
|
||||
packet.Get(SenderId);
|
||||
packet.Get(Amount);
|
||||
|
||||
WWASSERT(SenderId > 0);
|
||||
|
||||
Act();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user