mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-16 07:31:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
122
Code/Commando/serverfps.cpp
Normal file
122
Code/Commando/serverfps.cpp
Normal file
@@ -0,0 +1,122 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Commando/serverfps.cpp $*
|
||||
* *
|
||||
* $Author:: Tom_s $*
|
||||
* *
|
||||
* $Modtime:: 11/10/01 1:06p $*
|
||||
* *
|
||||
* $Revision:: 6 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "serverfps.h"
|
||||
|
||||
#include "cnetwork.h"
|
||||
#include "gameobjmanager.h"
|
||||
#include "apppackettypes.h"
|
||||
|
||||
//
|
||||
// Class statics
|
||||
//
|
||||
cServerFps * cServerFps::TheInstance = NULL;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
cServerFps::cServerFps(void)
|
||||
{
|
||||
Set_Network_ID(NETID_SERVER_FPS);
|
||||
|
||||
Fps = 0;
|
||||
|
||||
Set_App_Packet_Type(APPPACKETTYPE_SERVERFPS);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cServerFps::Set_Fps(int fps)
|
||||
{
|
||||
WWASSERT(fps >= 0);
|
||||
WWASSERT(cNetwork::I_Am_Server());
|
||||
|
||||
Fps = fps;
|
||||
|
||||
Set_Object_Dirty_Bit(NetworkObjectClass::BIT_FREQUENT, true);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cServerFps::Export_Frequent(BitStreamClass &packet)
|
||||
{
|
||||
WWASSERT(cNetwork::I_Am_Server());
|
||||
|
||||
packet.Add(Fps);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cServerFps::Import_Frequent(BitStreamClass &packet)
|
||||
{
|
||||
WWASSERT(cNetwork::I_Am_Client());
|
||||
|
||||
packet.Get(Fps);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cServerFps::Create_Instance
|
||||
(
|
||||
void
|
||||
)
|
||||
{
|
||||
WWASSERT(TheInstance == NULL);
|
||||
TheInstance = new cServerFps;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
cServerFps::Destroy_Instance
|
||||
(
|
||||
void
|
||||
)
|
||||
{
|
||||
WWASSERT(TheInstance != NULL);
|
||||
delete TheInstance;
|
||||
TheInstance = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
cServerFps *
|
||||
cServerFps::Get_Instance
|
||||
(
|
||||
void
|
||||
)
|
||||
{
|
||||
return TheInstance;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user