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Initial commit of Command & Conquer Renegade source code.
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152
Code/Commando/slavemaster.h
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152
Code/Commando/slavemaster.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/slavemaster.h $*
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* *
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* Author:: Steve Tall *
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* *
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* $Modtime:: 1/07/02 2:58p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#ifndef _SLAVEMASTER_H
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#define _SLAVEMASTER_H
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#include <winbase.h>
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#define MAX_SLAVES 7
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class SlaveMasterClass;
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/*
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**
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** One of these classes for each slave server.
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**
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*/
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class SlaveServerClass
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{
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friend SlaveMasterClass;
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public:
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SlaveServerClass(void);
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~SlaveServerClass(void);
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void Set(bool enable, char *nick, char *serial, unsigned short port, char *settings_file, int bandwidth, char *password);
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void Get(bool &enable, char *nick, char *serial, unsigned short &port, char *settings_file, int &bandwidth, char *password);
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private:
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char NickName[32];
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char Serial[64];
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char Password[64];
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unsigned short Port;
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char SettingsFileName[MAX_PATH];
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bool Enable;
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bool IsRunning;
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unsigned short ControlPort;
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int Bandwidth;
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PROCESS_INFORMATION ProcessInfo;
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};
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/*
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**
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** Master server uses this class to manage slave servers.
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**
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**
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*/
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class SlaveMasterClass
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{
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public:
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SlaveMasterClass(void);
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~SlaveMasterClass(void);
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void Startup_Slaves(void);
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void Shutdown_Slaves(void);
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bool Shutdown_Slave(char *slave_login);
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char *Get_Slave_Info(char *buffer, int buflen);
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void Load(void);
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void Save(void);
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void Reset(void);
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int Get_Num_Slaves(void) {return(NumSlaveServers);}
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int Get_Num_Enabled_Slaves(void);
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void Add_Slave(bool enable, char *nick, char *serial, unsigned short port, char *settings_file, int bandwidth, char *password);
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SlaveServerClass *Get_Slave(int index);
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void Set_Slave_Mode(bool mode) {SlaveMode = mode;}
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bool Am_I_Slave(void) {return(SlaveMode);}
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private:
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void Delete_Registry_Copies(void);
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void Create_Registry_Copies(void);
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bool Aquire_Slave(int index);
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void Wait_For_Slave_Shutdown(void);
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SlaveServerClass SlaveServers[MAX_SLAVES];
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int NumSlaveServers;
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bool SlaveMode; // false = master, true = slave
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};
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extern SlaveMasterClass SlaveMaster;
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#endif //_SLAVEMASTER_H
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