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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
185
Code/Commando/svrgoodbyeevent.cpp
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185
Code/Commando/svrgoodbyeevent.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/svrgoodbyeevent.cpp $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 2/14/02 3:10p $*
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* *
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* $Revision:: 19 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "svrgoodbyeevent.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "networkobjectfactory.h"
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#include "gamemode.h"
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#include "cnetwork.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "textdisplay.h"
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#include "wwaudio.h"
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#include "devoptions.h"
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//#include "helptext.h"
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#include "dlgmessagebox.h"
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#include "apppackettypes.h"
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#include "string_ids.h"
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#include "dlgcncwinscreen.h"
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#include "gamespyadmin.h"
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#include "dlgmpconnectionrefused.h"
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#include "specialbuilds.h"
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#include "gamespyadmin.h"
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//
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// TSS2001 Problem - we have lost the unreliable multiblast effect for this message
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//
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DECLARE_NETWORKOBJECT_FACTORY(cSvrGoodbyeEvent, NETCLASSID_SVRGOODBYEEVENT);
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//-----------------------------------------------------------------------------
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cSvrGoodbyeEvent::cSvrGoodbyeEvent(void)
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{
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IsQuickFullExitRequested = false;
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Set_App_Packet_Type(APPPACKETTYPE_SVRGOODBYEEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cSvrGoodbyeEvent::Init(bool flag)
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{
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WWASSERT(cNetwork::I_Am_Server());
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IsQuickFullExitRequested = flag;
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Set_Object_Dirty_Bit(BIT_CREATION, true);
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/*
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if (cNetwork::I_Am_Client())
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{
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Act();
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}
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*/
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}
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//-----------------------------------------------------------------------------
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void
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cSvrGoodbyeEvent::Act(void)
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{
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if (cNetwork::I_Am_Only_Client()) {
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cNetwork::PClientConnection->Destroy_Connection(0); // destroy connection to server
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if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) {
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DlgMPConnectionRefused::DoDialog(TRANSLATION(IDS_MP_SERVER_SHUT_DOWN), true);
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} else {
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DlgMsgBox::DoDialog(TRANSLATION(IDS_MENU_SERVER_MESSAGE_TITLE), TRANSLATION(IDS_MP_SERVER_SHUT_DOWN));
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}
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//
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// Close out the win screen dialog (if its up)
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//
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CNCWinScreenMenuClass::Close_Dialog ();
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WWAudioClass::Get_Instance()->Create_Instant_Sound("System_Message", Matrix3D(1));
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if (IsQuickFullExitRequested)
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{
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WWDEBUG_SAY(("Quick full exit instructed from server.\n"));
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cDevOptions::QuickFullExit.Set(true);
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}
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else
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{
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//TSS090401
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//
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// The client needs to quit back to the game list
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//
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if (!cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) {
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extern bool g_client_quit;
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g_client_quit = true;
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}
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}
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}
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cSvrGoodbyeEvent::Export_Creation(BitStreamClass & packet)
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{
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WWASSERT(cNetwork::I_Am_Server());
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cNetEvent::Export_Creation(packet);
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packet.Add(IsQuickFullExitRequested);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cSvrGoodbyeEvent::Import_Creation(BitStreamClass & packet)
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{
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cNetEvent::Import_Creation(packet);
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WWASSERT(cNetwork::I_Am_Only_Client());
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packet.Get(IsQuickFullExitRequested);
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Act();
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}
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/*
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else if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy())
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{
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extern void Stop_Main_Loop (int);
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Stop_Main_Loop(EXIT_SUCCESS);
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}
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*/
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