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Initial commit of Command & Conquer Renegade source code.
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122
Code/Installer/CopyThread.h
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122
Code/Installer/CopyThread.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/CopyThread.h $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 1/10/02 6:34p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef _COPY_THREAD_H
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#define _COPY_THREAD_H
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// Includes.
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#include "Thread.h"
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#include "Win.h"
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#include "WWString.h"
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#include "WideString.h"
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// Class to implement a worker thread that will execute the file copying process.
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// NOTE: Thread usage will ensure that copying does not stall the copy dialog.
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class CopyThreadClass : public ThreadClass
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{
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public:
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enum StatusEnum {
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STATUS_OK,
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STATUS_RETRY = STATUS_OK,
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STATUS_ERROR,
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STATUS_QUIT,
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STATUS_SUCCESS,
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STATUS_ABORTED,
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STATUS_FAILURE
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};
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CopyThreadClass (__int64 bytestocopy);
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~CopyThreadClass();
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void Thread_Function();
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bool Can_Abort (bool lock);
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void Set_Abort (bool abort);
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bool Get_Abort (bool canabort);
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bool Is_Aborting() {return (IsAborting);}
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void Add_Bytes_Copied (unsigned bytecount);
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float Get_Fraction_Complete();
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void Set_Target_Path (const WideStringClass &targetpath);
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WCHAR *Get_Target_Path (WideStringClass &targetpath);
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void Set_Status_Message (const WideStringClass &targetpath);
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WCHAR *Get_Status_Message (WideStringClass &targetpath);
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void Set_Error_Message (const WideStringClass &errormessage);
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WCHAR *Get_Error_Message (WideStringClass &errormessage);
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void Set_Status (StatusEnum status);
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StatusEnum Get_Status();
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bool Retry();
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DynamicVectorClass <StringClass> &Get_Subdirectory_Log() {return (SubdirectoryLog);}
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DynamicVectorClass <StringClass> &Get_Filename_Log() {return (FilenameLog);}
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static bool Replace_File (const FILETIME &sourcefiletime, DWORD sourcefilesize, const WideStringClass &targetpathname);
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static bool Replace_File (const WideStringClass &sourcepathname, const WideStringClass &targetpathname);
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static CopyThreadClass *_ActiveCopyThread;
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protected:
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void Copy_Directory (const WideStringClass &sourcepath, const WideStringClass &targetpath);
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void Copy_File (const WideStringClass &sourcepathname, const WideStringClass &targetpathname);
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__int64 BytesToCopy;
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bool IsAborting;
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// NOTE: Do not access the following variables directly. Instead use the Set/Get()
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// functions because they are protected by critical sections.
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bool Abort;
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bool CanAbort;
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__int64 BytesCopied; // Bytes copied so far.
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WideStringClass TargetPath;
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WideStringClass StatusMessage;
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WideStringClass ErrorMessage;
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StatusEnum Status;
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FastCriticalSectionClass::LockClass *AbortLock;
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FastCriticalSectionClass SectionAbort;
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FastCriticalSectionClass SectionBytesCopied;
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FastCriticalSectionClass SectionTargetPath;
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FastCriticalSectionClass SectionStatusMessage;
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FastCriticalSectionClass SectionErrorMessage;
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FastCriticalSectionClass SectionStatus;
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DynamicVectorClass <StringClass> SubdirectoryLog;
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DynamicVectorClass <StringClass> FilenameLog;
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};
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#endif // COPY_THREAD_H
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