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Initial commit of Command & Conquer Renegade source code.
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178
Code/Installer/FinalDialog.cpp
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178
Code/Installer/FinalDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/FinalDialog.cpp $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 11/09/01 10:42p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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// Includes.
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#include "FinalDialog.h"
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#include "ButtonCtrl.h"
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#include "CheckBoxCtrl.h"
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#include "Installer.h"
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#include "Translator.h"
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/***********************************************************************************************
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* FinalDialogClass::On_Init_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void FinalDialogClass::On_Init_Dialog (void)
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{
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switch ((_Installer.Install_Game() ? 1 : 0) + (_Installer.Install_WOL() ? 2 : 0)) {
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case 0:
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// Should never occur. At least one component should have been installed.
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WWASSERT (false);
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break;
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case 1:
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Set_Dlg_Item_Text (IDC_FINAL_STATIC1, TxWideStringClass (IDS_GAME_INSTALLED));
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break;
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case 2:
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Set_Dlg_Item_Text (IDC_FINAL_STATIC1, TxWideStringClass (IDS_WOL_INSTALLED));
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break;
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case 3:
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Set_Dlg_Item_Text (IDC_FINAL_STATIC1, TxWideStringClass (IDS_GAME_AND_WOL_INSTALLED));
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break;
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}
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// Show the back button? If false this suggests that there is not a dialog to go back to.
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if (!ShowBackButton) {
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ButtonCtrlClass *backbutton;
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backbutton = Get_Dlg_Item (IDC_BUTTON_BACK)->As_ButtonCtrlClass();
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backbutton->Show (false);
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backbutton->Enable (false);
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}
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if (_Installer.Install_Game()) {
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Check_Dlg_Button (IDC_FINAL_CHECK1, true);
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} else {
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Check_Dlg_Button (IDC_FINAL_CHECK3, true);
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Enable_Dlg_Item (IDC_FINAL_CHECK1, false);
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Enable_Dlg_Item (IDC_FINAL_CHECK2, false);
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}
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Set_Dlg_Item_Text (IDC_FINAL_STATIC3, TxWideStringClass (IDS_FINAL_NOTES));
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InstallMenuDialogClass::On_Init_Dialog();
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}
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/***********************************************************************************************
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* FinalDialogClass::On_Command -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void FinalDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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static bool _disabled = false;
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// Implement radio controls with the three check boxes by making them mutually exclusive.
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// NOTE: Unlike Windows GUI, a control can always get focus regardless of its checked status.
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if (!_disabled) {
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CheckBoxCtrlClass *check1, *check2, *check3;
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bool setcheckcontrols;
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setcheckcontrols = false;
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switch (ctrl_id) {
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case IDC_FINAL_CHECK1:
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check1 = Get_Dlg_Item (IDC_FINAL_CHECK1)->As_CheckBoxCtrlClass();
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check2 = Get_Dlg_Item (IDC_FINAL_CHECK2)->As_CheckBoxCtrlClass();
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check3 = Get_Dlg_Item (IDC_FINAL_CHECK3)->As_CheckBoxCtrlClass();
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setcheckcontrols = true;
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break;
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case IDC_FINAL_CHECK2:
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check1 = Get_Dlg_Item (IDC_FINAL_CHECK2)->As_CheckBoxCtrlClass();
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check2 = Get_Dlg_Item (IDC_FINAL_CHECK1)->As_CheckBoxCtrlClass();
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check3 = Get_Dlg_Item (IDC_FINAL_CHECK3)->As_CheckBoxCtrlClass();
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setcheckcontrols = true;
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break;
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case IDC_FINAL_CHECK3:
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check1 = Get_Dlg_Item (IDC_FINAL_CHECK3)->As_CheckBoxCtrlClass();
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check2 = Get_Dlg_Item (IDC_FINAL_CHECK1)->As_CheckBoxCtrlClass();
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check3 = Get_Dlg_Item (IDC_FINAL_CHECK2)->As_CheckBoxCtrlClass();
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setcheckcontrols = true;
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break;
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case IDCANCEL:
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return;
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default:
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break;
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}
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if (setcheckcontrols) {
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// Prevent recursion on this function by 'disabling' it.
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_disabled = true;
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if (check1->Get_Check()) {
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check2->Set_Check (false);
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check3->Set_Check (false);
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} else {
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// If it has just been unchecked then check it again - user must
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// not be able to uncheck a control by clicking on it.
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check1->Set_Check (true);
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}
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_disabled = false;
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}
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}
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InstallMenuDialogClass::On_Command (ctrl_id, message_id, param);
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}
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