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Initial commit of Command & Conquer Renegade source code.
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92
Code/Installer/FolderDialog.h
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92
Code/Installer/FolderDialog.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/FolderDialog.h $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 11/24/01 8:52p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef _FOLDER_DIALOG_H
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#define _FOLDER_DIALOG_H
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// Includes.
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#include "InstallMenuDialog.h"
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// Dialog to select the folder to which icons will be added. GameFolderClass specifies the
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// folder for game icons, WOLFolderClass specifies the directory for online icons.
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// Classes.
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class FolderDialogClass : public InstallMenuDialogClass
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{
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public:
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FolderDialogClass() : InstallMenuDialogClass (IDD_DIALOG_FOLDER) {}
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// RTTI.
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void *As_FolderDialogClass() {return (this);}
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void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
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void On_Command (int ctrl_id, int message_id, DWORD param);
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const WCHAR *Get_Folder (WideStringClass &folder);
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protected:
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void On_Init_Dialog (void);
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};
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class GameFolderDialogClass : public FolderDialogClass
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{
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public:
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// RTTI.
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virtual void *As_GameFolderDialogClass() {return (this);}
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void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
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protected:
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void On_Init_Dialog (void);
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};
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class WOLFolderDialogClass : public FolderDialogClass
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{
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public:
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// RTTI.
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virtual void *As_WOLFolderDialogClass() {return (this);}
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void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
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protected:
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void On_Init_Dialog (void);
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};
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#endif // _FOLDER_DIALOG_H
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