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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
142
Code/Installer/InstallMenuDialog.cpp
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142
Code/Installer/InstallMenuDialog.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/InstallMenuDialog.c $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 12/14/01 11:05a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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// Includes.
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#include "InstallMenuDialog.h"
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#include "AssetMgr.h"
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#include "HAnim.h"
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#include "MenuBackDrop.h"
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#include "Scene.h"
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#include "Translator.h"
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/***********************************************************************************************
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* InstallMenuDialogClass::InstallMenuDialogClass -- Constructor *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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InstallMenuDialogClass::InstallMenuDialogClass (int resourceid)
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: CallbackMenuDialogClass (resourceid)
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{
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// If a model has not yet been specified...
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if (Get_BackDrop()->Peek_Model() == NULL) {
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const char *basemodelname = "IF_BACK01";
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const char *baseanimname = "IF_BACK01.IF_BACK01";
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const unsigned supplementalmodelcount = 2;
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const char *supplementalmodelname [supplementalmodelcount] = {"IN_EVA", "IN_RENLOGO"};
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const char *supplementalanimname [supplementalmodelcount] = {"IN_EVA.IN_EVA", "IN_RENLOGO.IN_RENLOGO"};
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Get_BackDrop()->Set_Model (basemodelname);
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Get_BackDrop()->Set_Animation (baseanimname);
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for (unsigned m = 0; m < supplementalmodelcount; m++) {
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RenderObjClass *supplementalmodel;
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HAnimClass *supplementalanim;
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supplementalmodel = WW3DAssetManager::Get_Instance()->Create_Render_Obj (supplementalmodelname [m]);
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if (supplementalmodel != NULL) {
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Get_BackDrop()->Peek_Scene()->Add_Render_Object (supplementalmodel);
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}
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supplementalanim = WW3DAssetManager::Get_Instance()->Get_HAnim (supplementalanimname [m]);
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if (supplementalanim != NULL) {
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supplementalmodel->Set_Animation (supplementalanim, 0, RenderObjClass::ANIM_MODE_LOOP);
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REF_PTR_RELEASE (supplementalanim);
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}
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REF_PTR_RELEASE (supplementalmodel);
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}
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}
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}
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/***********************************************************************************************
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* InstallMenuDialogClass::~InstallMenuDialogClass -- Destructor *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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InstallMenuDialogClass::~InstallMenuDialogClass()
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{
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}
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/***********************************************************************************************
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* InstallMenuDialogClass::On_Command -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void InstallMenuDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id)
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{
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case IDCANCEL:
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{
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MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_EXIT_SETUP), TxWideStringClass (IDS_PROMPT_EXIT_SETUP), MessageBoxClass::MESSAGE_BOX_TYPE_YES_NO, this);
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return;
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}
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case IDOK:
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case IDC_BUTTON_BACK:
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break;
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default:
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break;
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}
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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}
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