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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
151
Code/Installer/MessageBox.cpp
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151
Code/Installer/MessageBox.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/MessageBox.cpp $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 11/29/01 3:54p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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// Includes.
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#include "ErrorHandler.h"
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#include "MessageBox.h"
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#include "InstallMenuDialog.h"
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#include "Resource.h"
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/***********************************************************************************************
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* MessageBoxClass::Create_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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MessageBoxClass *MessageBoxClass::Create_Dialog (const WCHAR *title, const WCHAR *text, MessageBoxTypeEnum type, CallbackMenuDialogClass *callbackobject)
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{
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MessageBoxClass *popup;
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switch (type) {
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case MESSAGE_BOX_TYPE_OK:
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popup = NEW_REF (MessageBoxClass, (IDD_DIALOG_MESSAGE_BOX_OK, callbackobject));
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break;
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case MESSAGE_BOX_TYPE_YES_NO:
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popup = NEW_REF (MessageBoxClass, (IDD_DIALOG_MESSAGE_BOX_YES_NO, callbackobject));
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break;
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case MESSAGE_BOX_TYPE_RETRY_QUIT:
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popup = NEW_REF (MessageBoxClass, (IDD_DIALOG_MESSAGE_BOX_RETRY_QUIT, callbackobject));
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break;
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};
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popup->Start_Dialog();
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popup->Set_Title (title);
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popup->Set_Dlg_Item_Text (IDC_MESSAGE_BOX_STATIC, text);
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popup->Build_Background_Renderers();
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return (popup);
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}
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/***********************************************************************************************
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* MessageBoxClass::Do_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void MessageBoxClass::Do_Dialog (const WCHAR *title, const WCHAR *text, MessageBoxTypeEnum type, CallbackMenuDialogClass *callbackobject)
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{
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MessageBoxClass *popup;
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popup = Create_Dialog (title, text, type, callbackobject);
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REF_PTR_RELEASE (popup);
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}
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/***********************************************************************************************
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* MessageBoxClass::On_Command -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void MessageBoxClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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if (CallbackObject != NULL) {
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CallbackObject->Callback (ctrl_id, this);
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}
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End_Dialog();
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}
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/***********************************************************************************************
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* CallbackMenuDialogClass::Callback -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void CallbackMenuDialogClass::Callback (int id, PopupDialogClass *popup)
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{
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switch (id) {
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case IDC_BUTTON_YES:
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MenuDialogClass::On_Command (IDCANCEL, 0, 0);
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break;
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default:
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break;
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}
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}
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