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Initial commit of Command & Conquer Renegade source code.
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121
Code/Installer/RegistryManager.h
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121
Code/Installer/RegistryManager.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/RegistryManager.h $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 11/25/01 2:35p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef _REGISTRY_MANAGER_H
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#define _REGISTRY_MANAGER_H
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// Includes
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#include "Registry.h"
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// Forward declarations.
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class StringClass;
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class RegistryManagerClass {
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public:
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enum WOLComponentEnum {
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COMPONENT_FIRST = 0,
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WOLAPI_COMPONENT = COMPONENT_FIRST,
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WOLREGISTER_COMPONENT,
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WOLBROWSER_COMPONENT,
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COMPONENT_COUNT
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};
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RegistryManagerClass();
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bool Get_Folder_Path (WideStringClass &path);
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bool Get_Desktop_Path (WideStringClass &path);
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bool Get_Target_Game_Pathname (WideStringClass &path);
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bool Get_Target_Game_Path (WideStringClass &path);
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bool Get_Target_Game_Folder (WideStringClass &folder);
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bool Get_Target_WOL_Pathname (WOLComponentEnum wolcomponent, WideStringClass &pathname);
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bool Get_Target_WOL_Path (WOLComponentEnum wolcomponent, WideStringClass &path);
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bool Get_Target_WOL_Folder (WOLComponentEnum wolcomponent, WideStringClass &folder);
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bool Get_Target_WOL_Version (WOLComponentEnum wolcomponent, DWORD &version);
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bool Use_IGR_Settings (bool &useigrsettings);
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void Register_Game (const WideStringClass &name,
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const WideStringClass &installpathname,
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const WideStringClass &folderpath,
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const WideStringClass &desktopshortcutpathname,
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DWORD languageid,
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const StringClass &serialnumber,
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DWORD sku,
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DWORD version);
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void Register_WOLAPI (const WideStringClass &folderpath,
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const WideStringClass &installpathname,
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const WideStringClass &name,
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DWORD sku,
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DWORD version,
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bool useigrsettings);
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void Update_WOLAPI();
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void Register_WOLRegister (const WideStringClass &folderpath,
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const WideStringClass &installpathname,
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const WideStringClass &name,
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DWORD sku,
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DWORD version);
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void Register_WOLBrowser (const WideStringClass &installpathname,
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const WideStringClass &name,
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DWORD version);
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bool Get_WOL_Account (unsigned index, WideStringClass &name, WideStringClass &password);
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void Set_Preferred_WOL_Account (const WideStringClass &accountname);
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bool Get_Document_Application_Pathname (WideStringClass &pathname);
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protected:
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bool _cdecl Get_String (HKEY rootkey, WideStringClass *string, ...);
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bool _cdecl Get_Value (HKEY rootkey, DWORD *value, ...);
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bool _cdecl Set_String (HKEY rootkey, const WCHAR *string, ...);
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bool _cdecl Set_Value (HKEY rootkey, DWORD value, ...);
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bool _cdecl Get_Key (HKEY rootkey, DWORD keyindex, StringClass *keyname, ...);
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char *WOLKeys [COMPONENT_COUNT];
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};
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// Singleton.
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extern RegistryManagerClass _RegistryManager;
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#endif // REGISTRY_MANAGER_H
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