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Initial commit of Command & Conquer Renegade source code.
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Code/Launcher/Protect.h
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89
Code/Launcher/Protect.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Launcher/Protect.h $
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*
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* DESCRIPTION
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* Copy protection
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Modtime: 10/18/01 4:50p $
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* $Revision: 1 $
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*
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******************************************************************************/
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#ifndef __PROTECT_H__
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#define __PROTECT_H__
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#ifdef COPY_PROTECT
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#include <windows.h>
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//#define OLDWAY
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#ifdef OLDWAY
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template<typename T> class RefPtr;
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class UString;
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class Protect
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{
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public:
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Protect();
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~Protect();
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void SendMappedFileHandle(HANDLE process, DWORD threadID) const;
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private:
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// Prevent copy & assignment
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Protect(const Protect&);
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const Protect& operator=(const Protect&);
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// Retrieve machine unique key
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RefPtr<UString> GetPassKey(void) const;
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HANDLE mLauncherMutex;
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HANDLE mMappedFile;
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};
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#else
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#ifdef __cplusplus
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extern "C" {
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#endif
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void __cdecl InitializeProtect(void);
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void __cdecl ShutdownProtect(void);
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void __cdecl SendProtectMessage(HANDLE process, DWORD threadID);
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#ifdef __cplusplus
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};
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#endif
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#endif
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#endif // COPY_PROTECT
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#endif // PROTECT_H
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