Initial commit of Command & Conquer Renegade source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:39:46 +00:00
parent 74ab8fa5e0
commit 58ed459113
4918 changed files with 1366710 additions and 0 deletions

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/****************************************************************************
*
* FILE
* $Archive: /Commando/Code/Launcher/Toolkit/Storage/File.h $
*
* DESCRIPTION
* File definitions (Windows)
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Modtime: 9/23/00 6:19p $
* $Revision: 1 $
*
****************************************************************************/
#ifndef FILE_H
#define FILE_H
#include <Support\UTypes.h>
#include "Stream.h"
#include "Rights.h"
#include <Support\UString.h>
#include <windows.h>
class File : public Stream
{
public:
// File Error conditions
typedef enum
{
FileError_None = 0,
FileError_FNF,
FileError_Access,
FileError_Open,
FileError_Read,
FileError_Write,
FileError_Seek,
FileError_Nomem,
FileError_Fault,
} EFileError;
//! Default constructor - Create an unassociated File
File();
//! Name constructor - Create a File with an associated name
File(const Char* name, ERights rights = Rights_ReadOnly);
File(const UString& name, ERights rights = Rights_ReadOnly);
//! Destructor
virtual ~File();
//! Retrieve name of file
const UString& GetName(void) const;
//! Associate a name to the file
virtual void SetName(const UString& name);
//! Retrieve file access rights
virtual ERights GetRights(void) const;
//! Set file access rights
virtual void SetRights(ERights rights);
//! Check if the file is available
virtual bool IsAvailable(bool force = false);
//! Check if te file is open
virtual bool IsOpen(void) const;
//! Open the file for access.
virtual EFileError Open(ERights rights);
//! Open the file with the associated name for access
virtual EFileError Open(const UString& name, ERights rights);
//! Close the file
virtual void Close(void);
//! Create a new file
virtual EFileError Create(void);
//! Delete an existing file
virtual EFileError Delete(void);
//! Load the file into memory
virtual EFileError Load(void*& outBuffer, UInt32& outSize);
//! Write file data
virtual EFileError Save(const void* buffer, UInt32 size);
//! Error handling hook
virtual bool OnFileError(EFileError error, bool canRetry);
//-----------------------------------------------------------------------
// STREAM INTERFACE
//-----------------------------------------------------------------------
//! Get the length of the file
virtual UInt32 GetLength(void);
//! Set the length of the file
virtual void SetLength(UInt32 length);
//! Get file position marker
virtual UInt32 GetMarker(void);
//! Set file position marker
virtual void SetMarker(Int32 offset, EStreamFrom from);
//! End of file test
virtual bool AtEnd(void);
//! Read bytes from the file
virtual UInt32 GetBytes(void* ptr, UInt32 bytes);
//! Write bytes to the file
virtual UInt32 PutBytes(const void* ptr, UInt32 bytes);
//! Read bytes from the file without marker adjustment
virtual UInt32 PeekBytes(void* ptr, UInt32 bytes);
//! Flush the stream
virtual void Flush(void);
private:
UString mName;
ERights mRights;
HANDLE mHandle;
static const HANDLE INVALID_HANDLE;
};
#endif // FILE_H

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/****************************************************************************
*
* FILE
* $Archive: /Commando/Code/Launcher/Toolkit/Storage/Rights.h $
*
* DESCRIPTION
* Access privilege definitions.
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Modtime: 9/23/00 6:19p $
* $Revision: 1 $
*
****************************************************************************/
#ifndef RIGHTS_H
#define RIGHTS_H
// Access rights
typedef enum
{
Rights_ReadOnly = 0,
Rights_WriteOnly,
Rights_ReadWrite,
} ERights;
#endif // RIGHTS_H

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/****************************************************************************
*
* FILE
* $Archive: /Commando/Code/Launcher/Toolkit/Storage/Stream.h $
*
* DESCRIPTION
* Base class for data streaming functionality
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Modtime: 9/23/00 6:17p $
* $Revision: 1 $
*
****************************************************************************/
#ifndef STREAM_H
#define STREAM_H
#include <Support\UTypes.h>
class Stream
{
public:
// Stream marker positioning
typedef enum
{
FromStart = 0,
FromMarker,
FromEnd,
} EStreamFrom;
//! Get the length of the stream
virtual UInt32 GetLength(void) = 0;
//! Set the length of the stream
virtual void SetLength(UInt32 length) = 0;
//! Get current position of stream marker
virtual UInt32 GetMarker(void) = 0;
//! Set position of stream marker
virtual void SetMarker(Int32 offset, EStreamFrom from) = 0;
//! End of stream test
virtual bool AtEnd(void) = 0;
//! Retrieve a sequence of bytes.
virtual UInt32 GetBytes(void* ptr, UInt32 bytes) = 0;
//! Write a sequence of bytes
virtual UInt32 PutBytes(const void* ptr, UInt32 bytes) = 0;
//! Retrieve a sequence of bytes without advancing marker.
virtual UInt32 PeekBytes(void* ptr, UInt32 bytes) = 0;
//! Flush the stream
virtual void Flush(void) = 0;
};
#endif // STREAM_H