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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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107
Code/Launcher/Toolkit/Support/StringConvert.cpp
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107
Code/Launcher/Toolkit/Support/StringConvert.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Launcher/Toolkit/Support/StringConvert.cpp $
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*
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* DESCRIPTION
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* Perform ANSI <-> Unicode string conversions
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Modtime: 9/19/00 5:52p $
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* $Revision: 1 $
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*
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******************************************************************************/
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#include "StringConvert.h"
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#include "UString.h"
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#include <windows.h>
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#include <Debug\DebugPrint.h>
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#include <assert.h>
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/******************************************************************************
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*
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* NAME
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* UStringToANSI
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*
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* DESCRIPTION
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* Convert UString to an ANSI string
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*
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* INPUTS
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* String - String to convert
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* Buffer - Pointer to buffer to receive conversion.
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* BufferLength - Length of buffer
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*
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* RESULT
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* ANSI - Pointer to ANSI string
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*
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******************************************************************************/
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Char* UStringToANSI(const UString& string, Char* buffer, UInt bufferLength)
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{
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return UnicodeToANSI(string.Get(), buffer, bufferLength);
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}
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/******************************************************************************
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*
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* NAME
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* UnicodeToANSI
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*
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* DESCRIPTION
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* Convert Unicode string to an ANSI string
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*
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* INPUTS
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* String - Unicode string to convert
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* Buffer - Pointer to buffer to receive conversion.
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* BufferLength - Length of buffer
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*
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* RESULT
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* ANSI - Pointer to ANSI string
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*
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******************************************************************************/
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Char* UnicodeToANSI(const WChar* string, Char* buffer, UInt bufferLength)
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{
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if ((string == NULL) || (buffer == NULL))
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{
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return NULL;
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}
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#ifdef _DEBUG
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int result =
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#endif
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WideCharToMultiByte(CP_ACP, 0, string, -1, buffer, bufferLength,
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NULL, NULL);
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#ifdef _DEBUG
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if (result == 0)
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{
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PrintWin32Error("ConvertToANSI() Failed");
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assert(false);
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}
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#endif
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return buffer;
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}
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