mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
136
Code/SControl/SControl.dsp
Normal file
136
Code/SControl/SControl.dsp
Normal file
@@ -0,0 +1,136 @@
|
||||
# Microsoft Developer Studio Project File - Name="SControl" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=SControl - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "SControl.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "SControl.mak" CFG="SControl - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "SControl - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SControl - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "SControl - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Commando/Code/SControl", DLGEAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "SControl - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W4 /WX /O2 /I "..\wwlib" /I "..\wwdebug" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\libs\Release\SControl.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "SControl - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W4 /WX /Gm /Zi /Od /I "..\wwlib" /I "..\wwdebug" /D "WWDEBUG" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\libs\Debug\SControl.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "SControl - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Profile"
|
||||
# PROP BASE Intermediate_Dir "Profile"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Profile"
|
||||
# PROP Intermediate_Dir "Profile"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W4 /WX /O2 /I "..\wwlib" /I "..\wwdebug" /D "WWDEBUG" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\libs\Release\SControl.lib"
|
||||
# ADD LIB32 /nologo /out:"..\libs\Profile\SControl.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "SControl - Win32 Release"
|
||||
# Name "SControl - Win32 Debug"
|
||||
# Name "SControl - Win32 Profile"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\servercontrol.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\servercontrol.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\servercontrolsocket.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\servercontrolsocket.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
563
Code/SControl/servercontrol.cpp
Normal file
563
Code/SControl/servercontrol.cpp
Normal file
@@ -0,0 +1,563 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/SControl/servercontrol.cpp $*
|
||||
* *
|
||||
* $Author:: Bhayes $*
|
||||
* *
|
||||
* $Modtime:: 3/18/02 6:04p $*
|
||||
* *
|
||||
* $Revision:: 7 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "servercontrol.h"
|
||||
#include "systimer.h"
|
||||
|
||||
/*
|
||||
** Single instance of server control.
|
||||
*/
|
||||
ServerControlClass ServerControl;
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::ServerControlClass -- Class constructor *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Nothing *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:00PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
ServerControlClass::ServerControlClass(void)
|
||||
{
|
||||
AppRequestCallback = NULL;
|
||||
AppResponseCallback = NULL;
|
||||
LocalPort = 63999;
|
||||
strcpy(Password, "");
|
||||
Listening = false;
|
||||
WelcomeMessage[0] = 0;
|
||||
RemoteAdminAllowed = false;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::ServerControlClass -- Class destructor *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Nothing *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:01PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
ServerControlClass::~ServerControlClass(void)
|
||||
{
|
||||
Stop_Listening();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Start_Listening -- Start listening for server control messages *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Port to listen on *
|
||||
* Password to authenticate controllers *
|
||||
* App request callback *
|
||||
* App response callback *
|
||||
* Loopback - if set then only bind to the loopback address *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:01PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
bool ServerControlClass::Start_Listening(unsigned short port, char *password, const char*(*app_request_callback)(char*), void(*app_response_callback)(char*), bool loopback, unsigned long ip)
|
||||
{
|
||||
LocalPort = port;
|
||||
if (LocalPort != 0) {
|
||||
strcpy(Password, password);
|
||||
if (Comms.Open(LocalPort, loopback, ip)) {
|
||||
Listening = true;
|
||||
AppRequestCallback = app_request_callback;
|
||||
AppResponseCallback = app_response_callback;
|
||||
Comms.Set_Encryption_Key(password);
|
||||
return(true);
|
||||
}
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Stop_Listening -- Stop listening to control messages *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Nothing *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:02PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Stop_Listening(void)
|
||||
{
|
||||
if (Listening) {
|
||||
|
||||
/*
|
||||
** Throw off any connected controllers.
|
||||
*/
|
||||
RemoteControlStruct *control;
|
||||
while (RemoteControllers.Count()) {
|
||||
control = RemoteControllers[0];
|
||||
if (control && control->Secure) {
|
||||
Respond("** Server exiting - Connection closed! **\n", control->IP, control->Port);
|
||||
}
|
||||
Remove_Remote_Control(control->IP, control->Port);
|
||||
}
|
||||
|
||||
Comms.Close();
|
||||
Listening = false;
|
||||
}
|
||||
while (RemoteControllers.Count()) {
|
||||
delete RemoteControllers[0];
|
||||
RemoteControllers.Delete(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Service -- Service control messages *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Nothing *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:03PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Service(void)
|
||||
{
|
||||
if (Listening) {
|
||||
|
||||
char buffer[1024];
|
||||
int buffer_len = sizeof(buffer);
|
||||
unsigned long address;
|
||||
unsigned short port;
|
||||
|
||||
Comms.Service();
|
||||
int bytes = Comms.Read(buffer, buffer_len, &address, &port);
|
||||
if (bytes > 0 && bytes <= sizeof(ControlMessageStruct)) {
|
||||
|
||||
if (Is_Authenticated(address, port)) {
|
||||
Reset_Timeout(address, port);
|
||||
}
|
||||
|
||||
Parse_Message(buffer, bytes, address, port);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** See if anyone timed out.
|
||||
*/
|
||||
RemoteControlStruct *control;
|
||||
for (int i=0 ; i<RemoteControllers.Count() ; i++) {
|
||||
control = RemoteControllers[i];
|
||||
if (control && control->Secure) {
|
||||
if (TIMEGETTIME() - control->Time > CONTROL_TIMEOUT) {
|
||||
Respond("** Connection timed out - Bye! **\n", control->IP, control->Port);
|
||||
Remove_Remote_Control(control->IP, control->Port);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Parse_Message -- Parse server control message *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Buffer containing message struct *
|
||||
* Length of message *
|
||||
* Address message came from *
|
||||
* Port message came from *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:03PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Parse_Message(void *buffer, int len, unsigned long address, unsigned short port)
|
||||
{
|
||||
ControlMessageStruct *message = (ControlMessageStruct*) buffer;
|
||||
assert(len <= sizeof(ControlMessageStruct));
|
||||
assert(message != NULL);
|
||||
|
||||
/*
|
||||
** This line prevents external control by only accepting messages from the loopback address.
|
||||
*/
|
||||
if (ntohl(address) == INADDR_LOOPBACK || RemoteAdminAllowed) {
|
||||
|
||||
/*
|
||||
** Convert to upper case for parsing.
|
||||
*/
|
||||
char text[MAX_SERVER_CONTROL_MESSAGE_SIZE + 1];
|
||||
memcpy(text, message->Message, MAX_SERVER_CONTROL_MESSAGE_SIZE);
|
||||
text[MAX_SERVER_CONTROL_MESSAGE_SIZE] = 0;
|
||||
strupr(text);
|
||||
|
||||
switch (message->Type) {
|
||||
/*
|
||||
** This is a request from a remote controller.
|
||||
*/
|
||||
case CONTROL_REQUEST:
|
||||
if (strstr(text, "CONNECT")) {
|
||||
/*
|
||||
** Someone is requesting to talk to us.
|
||||
*/
|
||||
if (strlen(Password)) {
|
||||
Respond("Password required:", address, port);
|
||||
} else {
|
||||
Add_Remote_Control(address, port);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (strstr(text, "BYE")) {
|
||||
/*
|
||||
** Remote controller is going away.
|
||||
*/
|
||||
if (Is_Authenticated(address, port)) {
|
||||
Respond("Goodbye!\n", address, port);
|
||||
Remove_Remote_Control(address, port);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
** Check for password authentication.
|
||||
*/
|
||||
if (strlen(Password) && strstr(message->Message, Password)) {
|
||||
char buildbuf[256];
|
||||
strcpy(buildbuf, "Password accepted.\n");
|
||||
strcat(buildbuf, WelcomeMessage);
|
||||
strcat(buildbuf, "\n");
|
||||
Respond(buildbuf, address, port);
|
||||
Add_Remote_Control(address, port);
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
** If we know about this controller and we have got a valid password from him then pass his message to the game.
|
||||
*/
|
||||
if (AppRequestCallback && Is_Authenticated(address, port)) {
|
||||
const char * response = AppRequestCallback(message->Message);
|
||||
if (response && strlen(response)) {
|
||||
Respond(response, address, port);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
/*
|
||||
** This is a response to a control message we sent out.
|
||||
*/
|
||||
case CONTROL_RESPONSE:
|
||||
if (AppResponseCallback) {
|
||||
AppResponseCallback(message->Message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Add_Remote_Control -- Add a new remote controller *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: IP of remote controller *
|
||||
* Port of remote controller *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:06PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Add_Remote_Control(unsigned long ip, unsigned short port)
|
||||
{
|
||||
RemoteControlStruct *control = Get_Controller(ip, port);
|
||||
|
||||
if (control == NULL) {
|
||||
control = new RemoteControlStruct;
|
||||
RemoteControllers.Add(control);
|
||||
}
|
||||
|
||||
control->Time = TIMEGETTIME();
|
||||
control->Secure = true;
|
||||
control->IP = ip;
|
||||
control->Port = port;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Remove_Remote_Control -- Remove a remote controller from our list *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: IP of remote controller *
|
||||
* Port of remote controller *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:07PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Remove_Remote_Control(unsigned long ip, unsigned short port)
|
||||
{
|
||||
RemoteControlStruct *control;
|
||||
for (int i=0 ; i<RemoteControllers.Count() ; i++) {
|
||||
control = RemoteControllers[i];
|
||||
if (control->IP == ip && control->Port == port) {
|
||||
delete control;
|
||||
RemoteControllers.Delete(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Is_Authenticated -- Has this controller presented a valid password? *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: IP, port *
|
||||
* *
|
||||
* OUTPUT: True if controller knows password *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:07PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
bool ServerControlClass::Is_Authenticated(unsigned long ip, unsigned short port)
|
||||
{
|
||||
RemoteControlStruct *control = Get_Controller(ip, port);
|
||||
if (control && control->Secure && TIMEGETTIME() - control->Time < CONTROL_TIMEOUT) {
|
||||
return(true);
|
||||
}
|
||||
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Get_Controller -- Find remote controller info based on ip and port *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Ip, port *
|
||||
* *
|
||||
* OUTPUT: Ptr to remote control struct. Null if not found *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:08PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
ServerControlClass::RemoteControlStruct *ServerControlClass::Get_Controller(unsigned long ip, unsigned short port)
|
||||
{
|
||||
RemoteControlStruct *control;
|
||||
for (int i=0 ; i<RemoteControllers.Count() ; i++) {
|
||||
control = RemoteControllers[i];
|
||||
if (control->IP == ip && control->Port == port) {
|
||||
return(control);
|
||||
}
|
||||
}
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Reset_Timeout -- Reset idle timeout for remote controller *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Ip, port *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:09PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Reset_Timeout(unsigned long ip, unsigned short port)
|
||||
{
|
||||
RemoteControlStruct *control = Get_Controller(ip, port);
|
||||
if (control && control->Secure && TIMEGETTIME() - control->Time < CONTROL_TIMEOUT) {
|
||||
control->Time = TIMEGETTIME();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Send_Message -- Send control message to remote server *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Message text *
|
||||
* IP, port to send to *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:09PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Send_Message(char *text, unsigned long ip, unsigned short port)
|
||||
{
|
||||
ControlMessageStruct message;
|
||||
message.Type = CONTROL_REQUEST;
|
||||
strcpy(message.Message, text);
|
||||
|
||||
Comms.Write(&message, sizeof(message.Type) + strlen(text) + 1, &ip, port);
|
||||
Comms.Service();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Respond -- Send a control request response to a remote controller *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Text of response *
|
||||
* IP to send to *
|
||||
* port to send to *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:10PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Respond(const char *text, unsigned long ip, unsigned short port)
|
||||
{
|
||||
|
||||
ControlMessageStruct message;
|
||||
|
||||
const char *outmsg = text;
|
||||
while (strlen(outmsg)) {
|
||||
message.Type = CONTROL_RESPONSE;
|
||||
strncpy(message.Message, outmsg, sizeof(message.Message)-1);
|
||||
message.Message[sizeof(message.Message)-1] = 0;
|
||||
int outlen = 0;
|
||||
|
||||
if (strlen(outmsg) > sizeof(message.Message)-1) {
|
||||
outlen = sizeof(message.Message)-1;
|
||||
outmsg += (sizeof(message.Message)-1);
|
||||
} else {
|
||||
outlen = strlen(outmsg);
|
||||
outmsg += outlen;
|
||||
}
|
||||
|
||||
|
||||
Comms.Write(&message, sizeof(message.Type) + outlen + 1, &ip, port);
|
||||
Comms.Service();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* ServerControlClass::Set_Welcome_Message -- Set the new connection welcome message *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Text of message *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 11/16/2001 4:11PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void ServerControlClass::Set_Welcome_Message(char *message)
|
||||
{
|
||||
if (message) {
|
||||
memset(WelcomeMessage, 0, sizeof(WelcomeMessage));
|
||||
strncpy(WelcomeMessage, message, sizeof(WelcomeMessage)-1);
|
||||
}
|
||||
}
|
||||
191
Code/SControl/servercontrol.h
Normal file
191
Code/SControl/servercontrol.h
Normal file
@@ -0,0 +1,191 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/SControl/servercontrol.h $*
|
||||
* *
|
||||
* $Author:: Bhayes $*
|
||||
* *
|
||||
* $Modtime:: 3/18/02 6:04p $*
|
||||
* *
|
||||
* $Revision:: 5 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef SERVERCONTROL_H
|
||||
#define SERVERCONTROL_H
|
||||
|
||||
#include "assert.h"
|
||||
#include "vector.h"
|
||||
#include "servercontrolsocket.h"
|
||||
|
||||
#ifndef DebugString
|
||||
#include "wwdebug.h"
|
||||
#ifdef WWDEBUG_SAY
|
||||
#define DebugString WWDEBUG_SAY
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef WWASSERT
|
||||
#ifndef fw_assert
|
||||
#define fw_assert WWASSERT
|
||||
#endif //fw_assert
|
||||
#else //WWASSERT
|
||||
#define fw_assert assert
|
||||
#endif //WWASSERT
|
||||
|
||||
/*
|
||||
** Max size of packet this class can handle.
|
||||
*/
|
||||
#define MAX_SERVER_CONTROL_MESSAGE_SIZE 500
|
||||
|
||||
/*
|
||||
** Time out non-responsive controllers after 1 minute.
|
||||
*/
|
||||
#define CONTROL_TIMEOUT 60*1000
|
||||
|
||||
/*
|
||||
** This class is a simple 'out of band' authenticated server command/response system.
|
||||
**
|
||||
*/
|
||||
class ServerControlClass
|
||||
{
|
||||
public:
|
||||
|
||||
/*
|
||||
** Constructor, destructor.
|
||||
*/
|
||||
ServerControlClass(void);
|
||||
~ServerControlClass(void);
|
||||
|
||||
/*
|
||||
** Init, shutdown.
|
||||
*/
|
||||
bool Start_Listening(unsigned short port, char *password, const char*(*app_request_callback)(char*), void(*app_response_callback)(char*), bool loopback = false, unsigned long ip = 0);
|
||||
void Stop_Listening(void);
|
||||
void Set_Welcome_Message(char *message);
|
||||
|
||||
void Allow_Remote_Admin(bool allow) {RemoteAdminAllowed = allow;}
|
||||
|
||||
/*
|
||||
** Send/receive etc.
|
||||
*/
|
||||
void Send_Message(char *text, unsigned long ip, unsigned short port);
|
||||
|
||||
/*
|
||||
** Service.
|
||||
*/
|
||||
void Service(void);
|
||||
|
||||
private:
|
||||
|
||||
void Parse_Message(void *buffer, int len, unsigned long address, unsigned short port);
|
||||
void Add_Remote_Control(unsigned long ip, unsigned short port);
|
||||
void Remove_Remote_Control(unsigned long ip, unsigned short port);
|
||||
bool Is_Authenticated(unsigned long address, unsigned short port);
|
||||
void Reset_Timeout(unsigned long address, unsigned short port);
|
||||
void Respond(const char *message, unsigned long ip, unsigned short port);
|
||||
|
||||
|
||||
/*
|
||||
** Type of messages that can be sent.
|
||||
*/
|
||||
typedef enum tControlType {
|
||||
CONTROL_REQUEST,
|
||||
CONTROL_RESPONSE
|
||||
} ControlType;
|
||||
|
||||
/*
|
||||
** Format of control message.
|
||||
*/
|
||||
typedef struct tControlMessageStruct {
|
||||
ControlType Type;
|
||||
char Message[MAX_SERVER_CONTROL_MESSAGE_SIZE];
|
||||
} ControlMessageStruct;
|
||||
|
||||
/*
|
||||
** Instance of comms socket handler.
|
||||
*/
|
||||
ServerControlSocketClass Comms;
|
||||
|
||||
/*
|
||||
** Port we are bound to.
|
||||
*/
|
||||
unsigned short LocalPort;
|
||||
|
||||
/*
|
||||
** Are we listening for control messages?
|
||||
*/
|
||||
bool Listening;
|
||||
|
||||
/*
|
||||
** Password.
|
||||
*/
|
||||
char Password[128];
|
||||
|
||||
/*
|
||||
** Are we allowed to listen for control messages from a remote admin (i.e. not LOOPBACK address).
|
||||
*/
|
||||
bool RemoteAdminAllowed;
|
||||
|
||||
/*
|
||||
** Welcome message sent to new controllers as the connect.
|
||||
*/
|
||||
char WelcomeMessage[1024];
|
||||
|
||||
/*
|
||||
** Struct to hold info about remote controllers.
|
||||
*/
|
||||
typedef struct tRemoteControlStruct{
|
||||
unsigned short Port;
|
||||
unsigned long IP;
|
||||
bool Secure;
|
||||
unsigned long Time;
|
||||
} RemoteControlStruct;
|
||||
|
||||
RemoteControlStruct *Get_Controller(unsigned long ip, unsigned short port);
|
||||
|
||||
/*
|
||||
** List of remote controllers we know about.
|
||||
*/
|
||||
DynamicVectorClass<RemoteControlStruct*> RemoteControllers;
|
||||
|
||||
/*
|
||||
** App callbacks for passing control messages.
|
||||
*/
|
||||
const char *(*AppRequestCallback)(char*);
|
||||
void (*AppResponseCallback)(char*);
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
** Single instance of local controller.
|
||||
*/
|
||||
extern ServerControlClass ServerControl;
|
||||
|
||||
|
||||
#endif //SERVERCONTROL_H
|
||||
1060
Code/SControl/servercontrolsocket.cpp
Normal file
1060
Code/SControl/servercontrolsocket.cpp
Normal file
File diff suppressed because it is too large
Load Diff
212
Code/SControl/servercontrolsocket.h
Normal file
212
Code/SControl/servercontrolsocket.h
Normal file
@@ -0,0 +1,212 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/SControl/servercontrolsocket.h $*
|
||||
* *
|
||||
* $Author:: Steve_t $*
|
||||
* *
|
||||
* $Modtime:: 2/22/02 1:05p $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef SERVERCONTROLSOCKET_H
|
||||
#define SERVERCONTROLSOCKET_H
|
||||
|
||||
#include "assert.h"
|
||||
#include "vector.h"
|
||||
|
||||
#include <winsock.h>
|
||||
|
||||
#ifndef DebugString
|
||||
#include "wwdebug.h"
|
||||
#ifdef WWDEBUG_SAY
|
||||
#define DebugString WWDEBUG_SAY
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef WWASSERT
|
||||
#ifndef fw_assert
|
||||
#define fw_assert WWASSERT
|
||||
#endif //fw_assert
|
||||
#else //WWASSERT
|
||||
#define fw_assert assert
|
||||
#endif //WWASSERT
|
||||
|
||||
#ifdef errno
|
||||
#undef errno
|
||||
#endif //errno
|
||||
|
||||
#define errno (WSAGetLastError())
|
||||
#define LAST_ERROR errno
|
||||
|
||||
#ifndef TIMER_SECOND
|
||||
#define TIMER_SECOND 1000
|
||||
#endif //TIMER_SECOND
|
||||
|
||||
/*
|
||||
** Length of winsocks internal buffer.
|
||||
*/
|
||||
#define SERVER_CONTROL_SOCKET_BUFFER_SIZE 8192
|
||||
|
||||
/*
|
||||
** Length of our temporary receive buffer. Needs to be more that the max packet size which is about 550 bytes.
|
||||
*/
|
||||
#define SERVER_CONTROL_RECEIVE_BUFFER_LEN 640
|
||||
|
||||
/*
|
||||
** Number of statically allocated packet buffers for the class
|
||||
*/
|
||||
#define SERVER_CONTROL_MAX_STATIC_BUFFERS 32
|
||||
|
||||
/*
|
||||
** Class to manage low level comms for talking to Mangler Servers.
|
||||
**
|
||||
** Can't use the Renegade packet comms since the packet format is different - Mangler servers expect C&C packet format.
|
||||
*/
|
||||
class ServerControlSocketClass
|
||||
{
|
||||
public:
|
||||
|
||||
/*
|
||||
** Constructor, destructor.
|
||||
*/
|
||||
ServerControlSocketClass(void);
|
||||
~ServerControlSocketClass(void);
|
||||
|
||||
/*
|
||||
** Startup, shutdown.
|
||||
*/
|
||||
bool Open(int port, bool loopback = false, unsigned long ip = 0);
|
||||
void Close(void);
|
||||
void Discard_In_Buffers(void);
|
||||
void Discard_Out_Buffers(void);
|
||||
void Set_Encryption_Key(char *key);
|
||||
|
||||
/*
|
||||
** Read, write.
|
||||
*/
|
||||
int Peek(void *buffer, int buffer_len, void *address, unsigned short *port, int packetnum = 0);
|
||||
int Read(void *buffer, int buffer_len, void *address, unsigned short *port, int packetnum = 0);
|
||||
void Write(void *buffer, int buffer_len, void *address, unsigned short port = 0);
|
||||
|
||||
/*
|
||||
** Service.
|
||||
*/
|
||||
void Service(void);
|
||||
|
||||
/*
|
||||
** Error handling.
|
||||
*/
|
||||
void Clear_Socket_Error(void);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
/*
|
||||
** The socket associated with this class.
|
||||
*/
|
||||
SOCKET Socket;
|
||||
|
||||
/*
|
||||
** The port that this class listens on.
|
||||
*/
|
||||
int Port;
|
||||
|
||||
/*
|
||||
** This struct contains the information needed for each incoming and outgoing packet.
|
||||
** It acts as a temporary control for these packets.
|
||||
*/
|
||||
struct WinsockBufferType {
|
||||
unsigned char Address[4]; // Address. IN_ADDR
|
||||
int BufferLen; // Length of data in buffer
|
||||
bool IsBroadcast; // Flag to broadcast this packet
|
||||
bool InUse; // Useage state of buffer
|
||||
bool IsAllocated; // false means statically allocated.
|
||||
unsigned short Port; // Override port. Send to this port if not 0. Save incoming port number.
|
||||
unsigned long CRC; // CRC of packet for extra sanity.
|
||||
unsigned char Buffer[SERVER_CONTROL_RECEIVE_BUFFER_LEN]; // Buffer to store packet in.
|
||||
};
|
||||
|
||||
/*
|
||||
** Packet buffer allocation.
|
||||
*/
|
||||
void *Get_New_Out_Buffer(void);
|
||||
void *Get_New_In_Buffer(void);
|
||||
|
||||
/*
|
||||
** Packet CRCs.
|
||||
*/
|
||||
void Add_CRC(unsigned long *crc, unsigned long val);
|
||||
virtual void Build_Packet_CRC(WinsockBufferType *packet);
|
||||
virtual bool Passes_CRC_Check(WinsockBufferType *packet);
|
||||
|
||||
/*
|
||||
** Encryption.
|
||||
*/
|
||||
void Encrypt(unsigned char *packet, int size);
|
||||
void Decrypt(unsigned char *packet, int size);
|
||||
|
||||
/*
|
||||
** Array of buffers to temporarily store incoming and outgoing packets.
|
||||
*/
|
||||
DynamicVectorClass<WinsockBufferType*> InBuffers;
|
||||
DynamicVectorClass<WinsockBufferType*> OutBuffers;
|
||||
|
||||
/*
|
||||
** Array of buffers that are always available for incoming packets.
|
||||
*/
|
||||
WinsockBufferType StaticInBuffers[SERVER_CONTROL_MAX_STATIC_BUFFERS];
|
||||
WinsockBufferType StaticOutBuffers[SERVER_CONTROL_MAX_STATIC_BUFFERS];
|
||||
|
||||
/*
|
||||
** Pointers to allow circular use of the buffer arrays.
|
||||
*/
|
||||
int InBufferArrayPos;
|
||||
int OutBufferArrayPos;
|
||||
|
||||
/*
|
||||
** Usage count for each array.
|
||||
*/
|
||||
int InBuffersUsed;
|
||||
int OutBuffersUsed;
|
||||
|
||||
/*
|
||||
** Temporary receive buffer to use when querying Winsock for incoming packets.
|
||||
*/
|
||||
unsigned char ReceiveBuffer[SERVER_CONTROL_RECEIVE_BUFFER_LEN];
|
||||
|
||||
/*
|
||||
** Encryption key, only 1st 8 bytes used. The rest is for safety.
|
||||
*/
|
||||
char Key[12];
|
||||
};
|
||||
|
||||
|
||||
#endif //SERVERCONTROLSOCKET_H
|
||||
Reference in New Issue
Block a user