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Initial commit of Command & Conquer Renegade source code.
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78
Code/Scripts/DrMobius.cpp
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78
Code/Scripts/DrMobius.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* Patrick Smith
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*
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* VERSION INFO
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* $Author: Patrick $
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* $Revision: 6 $
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* $Modtime: 10/30/00 6:53p $
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* $Archive: /Commando/Code/Scripts/DrMobius.cpp $
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*
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******************************************************************************/
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#include "scripts.h"
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#include "dprint.h"
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DECLARE_SCRIPT(Dr_Mobius_Script, "")
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{
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GameObject *CurrentLeader;
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////////////////////////////////////////////////////////////////////
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// Created
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////////////////////////////////////////////////////////////////////
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void Created (GameObject *game_obj)
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{
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CurrentLeader = NULL;
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Commands->Start_Timer (game_obj, this, 0.5F, 777);
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return ;
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}
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////////////////////////////////////////////////////////////////////
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// Timer_Expired
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////////////////////////////////////////////////////////////////////
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void Timer_Expired (GameObject *game_obj, int timer_id)
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{
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if (timer_id == 777) {
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Commands->Innate_Disable (game_obj);
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Vector3 pos = Commands->Get_Position(game_obj);
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GameObject * p_leader = Commands->Find_Closest_Soldier(pos, 0.1f, 2.0f, true);
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if (p_leader != NULL && p_leader != CurrentLeader) {
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ActionParamsStruct params;
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params.Set_Basic(this, 100, 100);
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params.Set_Movement(p_leader, 1.0f, 1.0f);
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params.MoveFollow = true;
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Commands->Action_Goto(game_obj, params);
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CurrentLeader = p_leader;
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}
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Commands->Start_Timer (game_obj, this, 0.5F, 777);
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}
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return ;
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}
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};
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