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Initial commit of Command & Conquer Renegade source code.
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Code/Scripts/GroupControl.h
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80
Code/Scripts/GroupControl.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* GroupControl.h
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*
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* DESCRIPTION
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* Group controller definitions
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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*
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* VERSION INFO
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* $Author: Pat_p $
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* $Revision: 2 $
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* $Modtime: 4/26/00 10:32a $
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* $Archive: /Commando/Code/Scripts/GroupControl.h $
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*
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******************************************************************************/
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#ifndef _GROUPCONTROL_H_
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#define _GROUPCONTROL_H_
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#include "scripts.h"
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#include "slist.h"
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class Group;
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class GroupController
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{
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public:
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// Retrieve pointer to the GroupController
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static GroupController* Instance(void);
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GroupController();
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~GroupController();
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// Find a Group with the specified name.
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Group* FindGroup(const char* groupName);
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// Add a GameObject to the specified Group.
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bool AddToGroup(const char* groupName, GameObject* object);
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// Remove a GameObject from the specified Group,
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void RemoveFromGroup(const char* groupName, GameObject* object);
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// Send a Group a custom event.
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void SendGroupCustomEvent(const char* groupName, GameObject* from,
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int command, int data);
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protected:
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// Create a Group with the specified name.
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Group* FindOrCreateGroup(const char* groupName);
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private:
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// Instance pointer to GroupController
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static GroupController* _mInstance;
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// List of groups
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SList<Group> mGroups;
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};
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#endif // _GROUPCONTROL_H_
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